// Start is called before the first frame update void Start() { player = GameObject.FindObjectOfType <Player_Controller>(); enemy = GameObject.FindObjectOfType <Enemy>(); ads = GameObject.FindObjectOfType <LogicalAds>(); round.SetActive(true); }
private void Awake() { MobileAds.Initialize(appID); if (instance == null) { instance = this; } else { Destroy(this); } }