Beispiel #1
0
    /// <summary>
    /// Handle choosing which popup to show and updating the popups with the correct information
    /// </summary>
    private void handlePopup()
    {
        LogicStep currLogicStep = logicSteps[currStep];

        if (currLogicStep.GetClue() != null)
        {
            // show clues popup
            clueOffset = 0;
            CluesPopup.SetActive(true);

            string[] stepString = Parser.SplitLogicDialogue(currDialogue[currDialogueIndx]);
            Question.text = stepString[1];

            updateCluesPopup();
            EventSystem.current.SetSelectedGameObject(null);
            EventSystem.current.SetSelectedGameObject(ClueNames[0].gameObject);
            currClueName = clues[0];
            updateCluesDescription();
        }
        else
        {
            // show choices popup
            updateChoicesPopup();
        }
    }
Beispiel #2
0
    private void updateLogicStep()
    {
        LogicStep currLogicStep = logicSteps[currStep];

        currDialogue     = currLogicStep.GetDialogue();
        currDialogueIndx = 0;
        updateDialogue();
        // if there is a clue or choice to be made, cannot go to next logic step
        showPopup = currLogicStep.GetClue() != null || currLogicStep.GetCorrectChoice() > -1;
    }
Beispiel #3
0
 /// <summary>
 /// Select a clue
 /// </summary>
 /// <param name="clueIndex">Index of the clue</param>
 public void SelectClue(int clueIndex)
 {
     if (clueIndex < ClueNames.Length)
     {
         wrongAnswer = false;
         string    clueName      = ClueNames[clueIndex].text;
         Clue      selectedClue  = GameManager.Instance.GetClueWithName(chapterName, clueName);
         LogicStep currLogicStep = logicSteps[currStep];
         CluesPopup.SetActive(false);
         showPopup = false;
         if (!currLogicStep.GetClue().IsEqual(selectedClue))
         {
             // selected wrong clue
             wrongAnswer = true;
             updateWrongDialogue();
         }
     }
 }
Beispiel #4
0
 /// <summary>
 /// Determine if the step is selecting a clue
 /// </summary>
 /// <param name="logicStep">Step of the Logic System</param>
 /// <returns>True if is selecting a clue, false otherwise</returns>
 public static bool IsSelectingClue(LogicStep logicStep)
 {
     return(logicStep.GetClue() != null);
 }
Beispiel #5
0
 /// <summary>
 /// Determine if the player selected the correct Clue
 /// </summary>
 /// <param name="selectedClue">Clue that the player selected</param>
 /// <param name="logicStep">Step of the Logic System</param>
 /// <returns>True if the Clue is the correct one, false otherwise</returns>
 public static bool DidSelectCorrectClue(Clue selectedClue, LogicStep logicStep)
 {
     return(logicStep.GetClue().IsEqual(selectedClue));
 }