Beispiel #1
0
 public override void Update(GameTime gameTime)
 {
     if (!IsPaused)
     {
         if (Game.PlayerStats.Traits.X != 23f && Game.PlayerStats.Traits.Y != 23f)
         {
             if (CollisionMath.Intersects(AbsDetectionRect, m_target.Bounds))
             {
                 if (CurrentFrame == 1 || CurrentFrame == TotalFrames)
                 {
                     IsCollidable = true;
                     m_extractLS.Execute();
                 }
             }
             else if (CurrentFrame == 5 && !m_extractLS.IsActive)
             {
                 IsCollidable = false;
                 PlayAnimation("StartRetract", "RetractComplete");
             }
         }
         if (m_extractLS.IsActive)
         {
             m_extractLS.Update(gameTime);
         }
     }
     base.Update(gameTime);
 }