Beispiel #1
0
        public static LogicPaths GetImportantItems(ItemList itemList, GameplaySettings settings, Item item, List <ItemLogic> itemLogic, List <Item> logicPath = null, Dictionary <Item, LogicPaths> checkedItems = null, params Item[] exclude)
        {
            if (settings.CustomStartingItemList.Contains(item))
            {
                return(new LogicPaths());
            }
            if (logicPath == null)
            {
                logicPath = new List <Item>();
            }
            if (logicPath.Contains(item))
            {
                return(null);
            }
            if (exclude.Contains(item))
            {
                if (settings.AddSongs || !ItemUtils.IsSong(item) || logicPath.Any(i => !i.IsFake() && itemList[i].IsRandomized && !ItemUtils.IsSong(i)))
                {
                    return(null);
                }
            }
            logicPath.Add(item);
            if (checkedItems == null)
            {
                checkedItems = new Dictionary <Item, LogicPaths>();
            }
            if (checkedItems.ContainsKey(item))
            {
                if (logicPath.Intersect(checkedItems[item].Required).Any())
                {
                    return(null);
                }
                return(checkedItems[item]);
            }
            var itemObject    = itemList[item];
            var locationId    = itemObject.NewLocation.HasValue ? itemObject.NewLocation : item;
            var locationLogic = itemLogic[(int)locationId];
            var required      = new List <Item>();
            var important     = new List <Item>();

            if (locationLogic.RequiredItemIds != null && locationLogic.RequiredItemIds.Any())
            {
                foreach (var requiredItemId in locationLogic.RequiredItemIds)
                {
                    var childPaths = GetImportantItems(itemList, settings, (Item)requiredItemId, itemLogic, logicPath.ToList(), checkedItems, exclude);
                    if (childPaths == null)
                    {
                        return(null);
                    }
                    required.Add((Item)requiredItemId);
                    if (childPaths.Required != null)
                    {
                        required.AddRange(childPaths.Required);
                    }
                    if (childPaths.Important != null)
                    {
                        important.AddRange(childPaths.Important);
                    }
                }
            }
            if (locationLogic.ConditionalItemIds != null && locationLogic.ConditionalItemIds.Any())
            {
                var logicPaths = new List <LogicPaths>();
                foreach (var conditions in locationLogic.ConditionalItemIds)
                {
                    var conditionalRequired  = new List <Item>();
                    var conditionalImportant = new List <Item>();
                    foreach (var conditionalItemId in conditions)
                    {
                        var childPaths = GetImportantItems(itemList, settings, (Item)conditionalItemId, itemLogic, logicPath.ToList(), checkedItems, exclude);
                        if (childPaths == null)
                        {
                            conditionalRequired  = null;
                            conditionalImportant = null;
                            break;
                        }

                        conditionalRequired.Add((Item)conditionalItemId);
                        if (childPaths.Required != null)
                        {
                            conditionalRequired.AddRange(childPaths.Required);
                        }
                        if (childPaths.Important != null)
                        {
                            conditionalImportant.AddRange(childPaths.Important);
                        }
                    }

                    if (conditionalRequired != null && conditionalImportant != null)
                    {
                        logicPaths.Add(new LogicPaths
                        {
                            Required  = conditionalRequired.AsReadOnly(),
                            Important = conditionalImportant.AsReadOnly()
                        });
                    }
                }
                if (!logicPaths.Any())
                {
                    return(null);
                }
                required.AddRange(logicPaths.Select(lp => lp.Required.AsEnumerable()).Aggregate((a, b) => a.Intersect(b)));
                important.AddRange(logicPaths.SelectMany(lp => lp.Required.Union(lp.Important)).Distinct());
            }
            var result = new LogicPaths
            {
                Required  = required.Distinct().ToList().AsReadOnly(),
                Important = important.Union(required).Distinct().ToList().AsReadOnly()
            };

            if (!item.IsFake())
            {
                checkedItems[item] = result;
            }
            return(result);
        }
Beispiel #2
0
        public static LogicPaths GetImportantLocations(ItemList itemList, GameplaySettings settings, Item location, List <ItemLogic> itemLogic, List <Item> logicPath = null, Dictionary <Item, LogicPaths> checkedLocations = null, params Item[] exclude)
        {
            var itemObject = itemList.Find(io => io.NewLocation == location) ?? itemList[location];

            if (settings.CustomStartingItemList.Contains(itemObject.Item))
            {
                return(new LogicPaths());
            }
            if (logicPath == null)
            {
                logicPath = new List <Item>();
            }
            if (logicPath.Contains(location))
            {
                return(null);
            }
            if (exclude.Contains(location))
            {
                if (settings.AddSongs || !ItemUtils.IsSong(location) || logicPath.Any(i => !i.IsFake() && itemList[i].IsRandomized && !ItemUtils.IsRegionRestricted(settings, i) && !ItemUtils.IsSong(i)))
                {
                    return(null);
                }
            }
            var importantSongLocations = new List <Item>();

            if (!settings.AddSongs && ItemUtils.IsSong(location) && logicPath.Any(i => !i.IsFake() && itemList[i].IsRandomized && !ItemUtils.IsRegionRestricted(settings, i)))
            {
                importantSongLocations.Add(location);
            }
            logicPath.Add(location);
            if (checkedLocations == null)
            {
                checkedLocations = new Dictionary <Item, LogicPaths>();
            }
            if (checkedLocations.ContainsKey(location))
            {
                if (logicPath.Intersect(checkedLocations[location].Required).Any())
                {
                    return(null);
                }
                if (!exclude.Intersect(checkedLocations[location].Required).Any())
                {
                    return(checkedLocations[location]);
                }
            }
            var locationLogic = itemLogic[(int)location];
            var required      = new List <Item>();
            var important     = new List <Item>();

            if (locationLogic.RequiredItemIds != null && locationLogic.RequiredItemIds.Any())
            {
                foreach (var requiredItemId in locationLogic.RequiredItemIds.Cast <Item>())
                {
                    if (itemList[requiredItemId].Item != requiredItemId)
                    {
                        continue;
                    }

                    var requiredLocation = itemList[requiredItemId].NewLocation ?? requiredItemId;

                    var childPaths = GetImportantLocations(itemList, settings, requiredLocation, itemLogic, logicPath.ToList(), checkedLocations, exclude);
                    if (childPaths == null)
                    {
                        return(null);
                    }

                    required.Add(requiredLocation);
                    important.Add(requiredLocation);
                    if (childPaths.Required != null)
                    {
                        required.AddRange(childPaths.Required);
                    }
                    if (childPaths.Important != null)
                    {
                        important.AddRange(childPaths.Important);
                    }
                    if (childPaths.ImportantSongLocations != null)
                    {
                        importantSongLocations.AddRange(childPaths.ImportantSongLocations);
                    }
                }
            }
            if (locationLogic.ConditionalItemIds != null && locationLogic.ConditionalItemIds.Any())
            {
                var logicPaths = new List <LogicPaths>();
                foreach (var conditions in locationLogic.ConditionalItemIds)
                {
                    var conditionalRequired  = new List <Item>();
                    var conditionalImportant = new List <Item>();
                    var conditionalImportantSongLocations = new List <Item>();
                    foreach (var conditionalItemId in conditions.Cast <Item>())
                    {
                        if (itemList[conditionalItemId].Item != conditionalItemId)
                        {
                            continue;
                        }

                        var conditionalLocation = itemList[conditionalItemId].NewLocation ?? conditionalItemId;

                        var childPaths = GetImportantLocations(itemList, settings, conditionalLocation, itemLogic, logicPath.ToList(), checkedLocations, exclude);
                        if (childPaths == null)
                        {
                            conditionalRequired  = null;
                            conditionalImportant = null;
                            break;
                        }

                        conditionalRequired.Add(conditionalLocation);
                        conditionalImportant.Add(conditionalLocation);
                        if (childPaths.Required != null)
                        {
                            conditionalRequired.AddRange(childPaths.Required);
                        }
                        if (childPaths.Important != null)
                        {
                            conditionalImportant.AddRange(childPaths.Important);
                        }
                        if (childPaths.ImportantSongLocations != null)
                        {
                            conditionalImportantSongLocations.AddRange(childPaths.ImportantSongLocations);
                        }
                    }

                    if (conditionalRequired != null && conditionalImportant != null)
                    {
                        logicPaths.Add(new LogicPaths
                        {
                            Required  = conditionalRequired.AsReadOnly(),
                            Important = conditionalImportant.AsReadOnly(),
                            ImportantSongLocations = conditionalImportantSongLocations.AsReadOnly()
                        });
                    }
                }
                if (!logicPaths.Any())
                {
                    return(null);
                }

                // Hopefully this makes item importance a little smarter.
                var shouldRemove = new List <int>();
                for (var i = 0; i < logicPaths.Count; i++)
                {
                    var currentLogicPath      = logicPaths[i];
                    var currentLogicImportant = currentLogicPath.Important.Except(important);
                    for (var j = 0; j < logicPaths.Count; j++)
                    {
                        if (i != j && !shouldRemove.Contains(i) && !shouldRemove.Contains(j))
                        {
                            var otherLogicPath      = logicPaths[j];
                            var otherLogicImportant = otherLogicPath.Important.Except(important);
                            if (!currentLogicImportant.Except(otherLogicImportant).Any() && otherLogicImportant.Except(currentLogicImportant).Any())
                            {
                                shouldRemove.Add(j);
                            }
                        }
                    }
                }
                foreach (var index in shouldRemove.OrderByDescending(x => x))
                {
                    logicPaths.RemoveAt(index);
                }

                required.AddRange(logicPaths.Select(lp => lp.Required.AsEnumerable()).Aggregate((a, b) => a.Intersect(b)));
                important.AddRange(logicPaths.SelectMany(lp => lp.Required.Union(lp.Important)).Distinct());
                importantSongLocations.AddRange(logicPaths.SelectMany(lp => lp.ImportantSongLocations).Distinct());
            }
            var result = new LogicPaths
            {
                Required  = required.Distinct().ToList().AsReadOnly(),
                Important = important.Union(required).Distinct().ToList().AsReadOnly(),
                ImportantSongLocations = importantSongLocations.Distinct().ToList().AsReadOnly()
            };

            if (!location.IsFake())
            {
                checkedLocations[location] = result;
            }
            return(result);
        }