public LogicEntity CreateBullet(LogicEntity releaserEntity)
    {
        AttrComponent attr   = releaserEntity.GetComponent <AttrComponent>();
        LogicEntity   result = CreateEntityByResPath("");

        result.SetLifeTime(attr.GetAttr(Attr.BulletLife));
        result.AddComponent <BulletComponent>(releaserEntity);
        LogicMove moveComp = result.AddComponent <LogicMove>();

        moveComp.AddMove(releaserEntity.LogicTran.forward, attr.GetAttr(Attr.BulletSpeed), attr.GetAttr(Attr.BulletLife), null);
        return(result);
    }