public override void ApplyAvatarChange(LogicClientAvatar avatar) { LogicLegendSeasonEntry legendSeasonEntry = this.VillageType == 1 ? avatar.GetLegendSeasonEntryVillage2() : avatar.GetLegendSeasonEntry(); if (legendSeasonEntry.GetLastSeasonState() != this.Entry.GetLastSeasonState()) { if (this.VillageType == 1) { avatar.SetDuelScore(avatar.GetDuelScore() - this.ScoreChange); avatar.SetLegendaryScore(avatar.GetLegendaryScoreVillage2() + this.ScoreChange); } else { avatar.SetScore(avatar.GetScore() - this.ScoreChange); avatar.SetLegendaryScore(avatar.GetLegendaryScore() + this.ScoreChange); } legendSeasonEntry.SetLastSeasonState(this.Entry.GetLastSeasonState()); legendSeasonEntry.SetLastSeasonDate(this.Entry.GetLastSeasonYear(), this.Entry.GetLastSeasonMonth()); legendSeasonEntry.SetLastSeasonRank(this.Entry.GetLastSeasonRank()); legendSeasonEntry.SetLastSeasonScore(this.Entry.GetLastSeasonScore()); if (this.BestSeason) { legendSeasonEntry.SetBestSeasonState(this.Entry.GetBestSeasonState()); legendSeasonEntry.SetBestSeasonDate(this.Entry.GetBestSeasonYear(), this.Entry.GetBestSeasonMonth()); legendSeasonEntry.SetBestSeasonRank(this.Entry.GetBestSeasonRank()); legendSeasonEntry.SetBestSeasonScore(this.Entry.GetBestSeasonScore()); } } }
public void StateChangeConfirmed() { switch (this.m_data.GetMissionType()) { case 1: if (this.m_progress == 0) { this.m_level.GetGameMode().StartDefendState(LogicNpcAvatar.GetNpcAvatar(this.m_data.GetDefendNpcData())); this.m_progress = 1; } break; case 7: case 8: case 9: case 10: case 11: case 20: case 21: this.m_progress = 1; this.Finished(); break; case 16: if (this.m_progress == 0) { // ? } this.m_progress += 1; break; case 19: if (this.m_progress == 1) { LogicClientAvatar playerAvatar = this.m_level.GetPlayerAvatar(); int duelScoreGain = LogicDataTables.GetGlobals().GetVillage2FirstVictoryTrophies(); playerAvatar.AddDuelReward(LogicDataTables.GetGlobals().GetVillage2FirstVictoryGold(), LogicDataTables.GetGlobals().GetVillage2FirstVictoryElixir(), 0, 0, null); playerAvatar.SetDuelScore(playerAvatar.GetDuelScore() + LogicDataTables.GetGlobals().GetVillage2FirstVictoryTrophies()); playerAvatar.GetChangeListener().DuelScoreChanged(playerAvatar.GetAllianceId(), duelScoreGain, -1, false); this.m_progress = 2; this.Finished(); } break; } }
public override int Execute(LogicLevel level) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); if (playerAvatar != null) { int lootLimitCooldown = playerAvatar.GetVariableByName("LootLimitCooldown"); if (lootLimitCooldown == 1) { LogicConfiguration configuration = level.GetGameMode().GetConfiguration(); if (configuration != null) { LogicCalendar calendar = level.GetGameMode().GetCalendar(); if (calendar != null) { int remainingSecs = playerAvatar.GetRemainingLootLimitTime(); int totalSecs = LogicCalendar.GetDuelLootLimitCooldownInMinutes(calendar, configuration) * 60; int maxDiamondsCostPercent = LogicCalendar.GetDuelBonusMaxDiamondCostPercent(calendar, configuration); int speedUpCost = LogicMath.Max( LogicGamePlayUtil.GetLeagueVillage2(playerAvatar.GetDuelScore()).GetMaxDiamondCost() * maxDiamondsCostPercent * remainingSecs / totalSecs / 100, 1); if (playerAvatar.HasEnoughDiamonds(speedUpCost, true, level)) { playerAvatar.UseDiamonds(speedUpCost); playerAvatar.GetChangeListener().DiamondPurchaseMade(18, 0, remainingSecs, speedUpCost, level.GetVillageType()); playerAvatar.FastForwardLootLimit(remainingSecs); return(0); } return(-3); } return(-5); } return(-4); } return(-3); } return(-2); }
public override void ApplyAvatarChange(LogicClientAvatar avatar) { avatar.SetDuelScore(avatar.GetDuelScore() + this.DuelScoreGain); switch (this.ResultType) { case 0: avatar.SetDuelLoseCount(avatar.GetDuelLoseCount() + 1); break; case 1: avatar.SetDuelWinCount(avatar.GetDuelWinCount() + 1); break; case 2: avatar.SetDuelDrawCount(avatar.GetDuelDrawCount() + 1); break; } }
public static void SetLogicClientAvatarToAllianceMemberEntry(LogicClientAvatar avatar, AllianceMemberEntry allianceMemberEntry, Alliance alliance = null) { bool updateScoring = avatar.GetScore() != avatar.GetScore(); allianceMemberEntry.SetAvatarId(avatar.GetId()); allianceMemberEntry.SetHomeId(avatar.GetCurrentHomeId()); allianceMemberEntry.SetName(avatar.GetName()); allianceMemberEntry.SetExpLevel(avatar.GetExpLevel()); allianceMemberEntry.SetLeagueType(avatar.GetLeagueType()); allianceMemberEntry.SetScore(avatar.GetScore()); allianceMemberEntry.SetDuelScore(avatar.GetDuelScore()); allianceMemberEntry.SetWarPreference(avatar.GetWarPreference()); if (alliance != null) { if (updateScoring) { alliance.UpdateScoring(); } } }
public override int Execute(LogicLevel level) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); if (playerAvatar != null) { playerAvatar.SetDuelScore(playerAvatar.GetDuelScore() + this.m_scoreGain); switch (this.m_resultType) { case 0: playerAvatar.SetDuelLoseCount(playerAvatar.GetDuelLoseCount() + 1); break; case 1: playerAvatar.SetDuelWinCount(playerAvatar.GetDuelWinCount() + 1); break; case 2: playerAvatar.SetDuelDrawCount(playerAvatar.GetDuelDrawCount() + 1); break; } level.GetAchievementManager().RefreshStatus(); LogicAvatar homeOwnerAvatar = level.GetHomeOwnerAvatar(); if (homeOwnerAvatar.GetChangeListener() != null) { homeOwnerAvatar.GetChangeListener().DuelScoreChanged(homeOwnerAvatar.GetAllianceId(), this.m_scoreGain, this.m_resultType, true); } return(0); } return(-1); }
public void RefreshStatus() { if (this.m_level.GetState() == 1) { LogicClientAvatar playerAvatar = this.m_level.GetPlayerAvatar(); LogicDataTable dataTable = LogicDataTables.GetTable(LogicDataType.ACHIEVEMENT); for (int i = 0, progress = 0; i < dataTable.GetItemCount(); i++, progress = 0) { LogicAchievementData achievementData = (LogicAchievementData)dataTable.GetItemAt(i); switch (achievementData.GetActionType()) { case LogicAchievementData.ACTION_TYPE_NPC_STARS: progress = playerAvatar.GetTotalNpcStars(); break; case LogicAchievementData.ACTION_TYPE_UPGRADE: progress = this.m_level.GetGameObjectManager().GetHighestBuildingLevel(achievementData.GetBuildingData()) + 1; break; case LogicAchievementData.ACTION_TYPE_VICTORY_POINTS: progress = playerAvatar.GetScore(); break; case LogicAchievementData.ACTION_TYPE_UNIT_UNLOCK: progress = achievementData.GetCharacterData() .IsUnlockedForBarrackLevel( LogicMath.Max(this.m_level.GetComponentManagerAt(achievementData.GetVillageType()).GetMaxBarrackLevel(), 0)) ? 1 : 0; break; case LogicAchievementData.ACTION_TYPE_LEAGUE: progress = playerAvatar.GetLeagueType(); break; case LogicAchievementData.ACTION_TYPE_ACCOUNT_BOUND: progress = playerAvatar.IsAccountBound() ? 1 : 0; break; case LogicAchievementData.ACTION_TYPE_VERSUS_BATTLE_TROPHIES: progress = playerAvatar.GetDuelScore(); break; case LogicAchievementData.ACTION_TYPE_GEAR_UP: progress = this.m_level.GetGameObjectManager().GetGearUpBuildingCount(); break; case LogicAchievementData.ACTION_TYPE_REPAIR_BUILDING: LogicArrayList <LogicAchievementData> achievementLevels = achievementData.GetAchievementLevels(); if (achievementLevels.Size() > 0) { for (int j = 0; j < achievementLevels.Size(); j++) { if (!this.IsBuildingUnlocked(achievementLevels[j].GetBuildingData())) { break; } if (achievementLevels[j] == achievementData) { progress = 1; break; } } } break; } this.RefreshAchievementProgress(playerAvatar, achievementData, progress); } } }
public override int Execute(LogicLevel level) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); if (playerAvatar != null) { LogicLegendSeasonEntry legendSeasonEntry; if (this.m_villageType == 1) { legendSeasonEntry = playerAvatar.GetLegendSeasonEntryVillage2(); } else { if (this.m_villageType != 0) { return(-2); } legendSeasonEntry = playerAvatar.GetLegendSeasonEntry(); } if (legendSeasonEntry.GetLastSeasonState() != this.m_lastSeasonState) { if (this.m_villageType == 1) { playerAvatar.SetDuelScore(playerAvatar.GetDuelScore() - this.m_scoreChange); playerAvatar.SetLegendaryScore(playerAvatar.GetLegendaryScoreVillage2() + this.m_scoreChange); } else { playerAvatar.SetScore(playerAvatar.GetScore() - this.m_scoreChange); playerAvatar.SetLegendaryScore(playerAvatar.GetLegendaryScore() + this.m_scoreChange); } legendSeasonEntry.SetLastSeasonState(this.m_lastSeasonState); legendSeasonEntry.SetLastSeasonDate(this.m_lastSeasonYear, this.m_lastSeasonMonth); legendSeasonEntry.SetLastSeasonRank(this.m_lastSeasonRank); legendSeasonEntry.SetLastSeasonScore(this.m_lastSeasonScore); bool bestSeason = false; if (legendSeasonEntry.GetBestSeasonState() == 0 || this.m_lastSeasonRank < legendSeasonEntry.GetBestSeasonRank() || this.m_lastSeasonRank == legendSeasonEntry.GetBestSeasonRank() && this.m_lastSeasonScore > legendSeasonEntry.GetBestSeasonScore()) { legendSeasonEntry.SetBestSeasonState(this.m_lastSeasonState); legendSeasonEntry.SetBestSeasonDate(this.m_lastSeasonYear, this.m_lastSeasonMonth); legendSeasonEntry.SetBestSeasonRank(this.m_lastSeasonRank); legendSeasonEntry.SetBestSeasonScore(this.m_lastSeasonScore); bestSeason = true; } playerAvatar.GetChangeListener().LegendSeasonScoreChanged(this.m_lastSeasonState, this.m_lastSeasonScore, this.m_scoreChange, bestSeason, this.m_villageType); level.GetGameListener().LegendSeasonScoreChanged(this.m_lastSeasonState, this.m_lastSeasonScore, this.m_scoreChange, bestSeason, this.m_villageType); return(0); } } return(-1); }
public static async Task <LogicArrayList <AllianceHeaderEntry> > SearchAlliances(SearchAlliancesMessage searchAlliancesMessage, LogicClientAvatar playerAvatar) { LogicArrayList <AllianceHeaderEntry> allianceList = new LogicArrayList <AllianceHeaderEntry>(); StringBuilder builder = new StringBuilder(); builder.Append("SELECT "); builder.Append(SearchManager.QUERY_ALLIANCES_LIST_SELECT); builder.Append(" FROM `%BUCKET%` WHERE meta().id LIKE '%KEY_PREFIX%%' AND ("); string searchString = searchAlliancesMessage.GetSearchString(); if (!string.IsNullOrEmpty(searchString)) { if (searchString.Length >= 16) { searchString = searchString.Substring(0, 15); } if (searchString.StartsWith(HashTagCodeGenerator.CONVERSION_TAG)) { LogicLong allianceId = HashTagCodeGenerator.m_instance.ToId(searchString.Trim().ToUpperInvariant()); if (allianceId != null) { builder.Append(CouchbaseDocument.JSON_ATTRIBUTE_ID_HIGH); builder.Append(" == "); builder.Append(allianceId.GetHigherInt().ToString()); builder.Append(" AND "); builder.Append(CouchbaseDocument.JSON_ATTRIBUTE_ID_LOW); builder.Append(" == "); builder.Append(allianceId.GetLowerInt().ToString()); builder.Append(" OR "); } } builder.Append("LOWER(alliance_name) LIKE '%"); builder.Append(searchString.ToLowerInvariant()); builder.Append("%' AND "); } builder.Append("member_count BETWEEN "); builder.Append(searchAlliancesMessage.GetMinimumMembers().ToString()); builder.Append(" AND "); builder.Append(searchAlliancesMessage.GetMaximumMembers().ToString()); if (searchAlliancesMessage.GetWarFrequency() != 0) { builder.Append(" AND war_freq == "); builder.Append(searchAlliancesMessage.GetWarFrequency().ToString()); } if (searchAlliancesMessage.GetOrigin() != null) { builder.Append(" AND origin == "); builder.Append(searchAlliancesMessage.GetOrigin().GetGlobalID().ToString()); } if (searchAlliancesMessage.GetRequiredScore() != 0) { builder.Append(" AND score >= "); builder.Append(searchAlliancesMessage.GetRequiredScore().ToString()); } if (searchAlliancesMessage.GetRequiredDuelScore() != 0) { builder.Append(" AND duel_score >= "); builder.Append(searchAlliancesMessage.GetRequiredDuelScore().ToString()); } if (searchAlliancesMessage.GetMinimumExpLevel() != 0) { builder.Append(" AND xp_level >= "); builder.Append(searchAlliancesMessage.GetMinimumExpLevel().ToString()); } if (searchAlliancesMessage.IsJoinableOnly()) { builder.Append(" AND required_score <= "); builder.Append(playerAvatar.GetScore().ToString()); builder.Append(" AND required_duel_score <= "); builder.Append(playerAvatar.GetDuelScore().ToString()); } builder.AppendLine(") ORDER BY score DESC LIMIT 200"); IQueryResult <JObject> result = await ServerSearch.AllianceDatabase.ExecuteCommand <JObject>(builder.ToString()); if (result.Success) { allianceList.EnsureCapacity(result.Rows.Count); result.Rows.ForEach(jsonObject => { allianceList.Add(SearchManager.LoadAllianceHeaderEntry(jsonObject)); }); } return(allianceList); }
/// <summary> /// Refreshes status of all achievements. /// </summary> public void RefreshStatus() { if (this._level.GetState() == 1) { LogicClientAvatar playerAvatar = this._level.GetPlayerAvatar(); LogicDataTable dataTable = LogicDataTables.GetTable(22); for (int i = 0, progress = 0; i < dataTable.GetItemCount(); i++, progress = 0) { LogicAchievementData achievementData = (LogicAchievementData)dataTable.GetItemAt(i); switch (achievementData.GetActionType()) { case 0: progress = playerAvatar.GetTotalNpcStars(); break; case 1: progress = this._level.GetGameObjectManager().GetHighestBuildingLevel(achievementData.GetBuildingData()) + 1; break; case 2: progress = playerAvatar.GetScore(); break; case 3: progress = achievementData.GetCharacterData().IsUnlockedForBarrackLevel(LogicMath.Max(this._level.GetComponentManagerAt(achievementData.GetVillageType()).GetMaxBarrackLevel(), 0)) ? 1 : 0; break; case 12: progress = playerAvatar.GetLeagueType(); break; case 16: progress = playerAvatar.IsAccountBound() ? 1 : 0; break; case 17: progress = playerAvatar.GetDuelScore(); break; case 18: progress = this._level.GetGameObjectManager().GetGearUpBuildingCount(); break; case 19: LogicArrayList <LogicAchievementData> achievementLevels = achievementData.GetAchievementLevels(); if (achievementLevels.Count <= 0) { break; } for (int j = 0; j < achievementLevels.Count; j++) { if (!this._level.IsBuildingUnlocked(achievementLevels[j].GetBuildingData())) { goto refresh; } } progress = 1; break; } refresh: this.RefreshAchievementProgress(playerAvatar, achievementData, progress); } } }