Beispiel #1
0
        public override void ApplyAvatarChange(LogicClientAvatar avatar)
        {
            LogicLegendSeasonEntry legendSeasonEntry = this.VillageType == 1 ? avatar.GetLegendSeasonEntryVillage2() : avatar.GetLegendSeasonEntry();

            if (legendSeasonEntry.GetLastSeasonState() != this.Entry.GetLastSeasonState())
            {
                if (this.VillageType == 1)
                {
                    avatar.SetDuelScore(avatar.GetDuelScore() - this.ScoreChange);
                    avatar.SetLegendaryScore(avatar.GetLegendaryScoreVillage2() + this.ScoreChange);
                }
                else
                {
                    avatar.SetScore(avatar.GetScore() - this.ScoreChange);
                    avatar.SetLegendaryScore(avatar.GetLegendaryScore() + this.ScoreChange);
                }

                legendSeasonEntry.SetLastSeasonState(this.Entry.GetLastSeasonState());
                legendSeasonEntry.SetLastSeasonDate(this.Entry.GetLastSeasonYear(), this.Entry.GetLastSeasonMonth());
                legendSeasonEntry.SetLastSeasonRank(this.Entry.GetLastSeasonRank());
                legendSeasonEntry.SetLastSeasonScore(this.Entry.GetLastSeasonScore());

                if (this.BestSeason)
                {
                    legendSeasonEntry.SetBestSeasonState(this.Entry.GetBestSeasonState());
                    legendSeasonEntry.SetBestSeasonDate(this.Entry.GetBestSeasonYear(), this.Entry.GetBestSeasonMonth());
                    legendSeasonEntry.SetBestSeasonRank(this.Entry.GetBestSeasonRank());
                    legendSeasonEntry.SetBestSeasonScore(this.Entry.GetBestSeasonScore());
                }
            }
        }
Beispiel #2
0
        public void StateChangeConfirmed()
        {
            switch (this.m_data.GetMissionType())
            {
            case 1:
                if (this.m_progress == 0)
                {
                    this.m_level.GetGameMode().StartDefendState(LogicNpcAvatar.GetNpcAvatar(this.m_data.GetDefendNpcData()));
                    this.m_progress = 1;
                }

                break;

            case 7:
            case 8:
            case 9:
            case 10:
            case 11:
            case 20:
            case 21:
                this.m_progress = 1;
                this.Finished();

                break;

            case 16:
                if (this.m_progress == 0)
                {
                    // ?
                }

                this.m_progress += 1;
                break;

            case 19:
                if (this.m_progress == 1)
                {
                    LogicClientAvatar playerAvatar = this.m_level.GetPlayerAvatar();
                    int duelScoreGain = LogicDataTables.GetGlobals().GetVillage2FirstVictoryTrophies();

                    playerAvatar.AddDuelReward(LogicDataTables.GetGlobals().GetVillage2FirstVictoryGold(), LogicDataTables.GetGlobals().GetVillage2FirstVictoryElixir(), 0, 0,
                                               null);
                    playerAvatar.SetDuelScore(playerAvatar.GetDuelScore() + LogicDataTables.GetGlobals().GetVillage2FirstVictoryTrophies());
                    playerAvatar.GetChangeListener().DuelScoreChanged(playerAvatar.GetAllianceId(), duelScoreGain, -1, false);

                    this.m_progress = 2;
                    this.Finished();
                }

                break;
            }
        }
Beispiel #3
0
        public override int Execute(LogicLevel level)
        {
            LogicClientAvatar playerAvatar = level.GetPlayerAvatar();

            if (playerAvatar != null)
            {
                int lootLimitCooldown = playerAvatar.GetVariableByName("LootLimitCooldown");

                if (lootLimitCooldown == 1)
                {
                    LogicConfiguration configuration = level.GetGameMode().GetConfiguration();

                    if (configuration != null)
                    {
                        LogicCalendar calendar = level.GetGameMode().GetCalendar();

                        if (calendar != null)
                        {
                            int remainingSecs          = playerAvatar.GetRemainingLootLimitTime();
                            int totalSecs              = LogicCalendar.GetDuelLootLimitCooldownInMinutes(calendar, configuration) * 60;
                            int maxDiamondsCostPercent = LogicCalendar.GetDuelBonusMaxDiamondCostPercent(calendar, configuration);

                            int speedUpCost = LogicMath.Max(
                                LogicGamePlayUtil.GetLeagueVillage2(playerAvatar.GetDuelScore()).GetMaxDiamondCost() * maxDiamondsCostPercent * remainingSecs / totalSecs / 100, 1);

                            if (playerAvatar.HasEnoughDiamonds(speedUpCost, true, level))
                            {
                                playerAvatar.UseDiamonds(speedUpCost);
                                playerAvatar.GetChangeListener().DiamondPurchaseMade(18, 0, remainingSecs, speedUpCost, level.GetVillageType());
                                playerAvatar.FastForwardLootLimit(remainingSecs);

                                return(0);
                            }

                            return(-3);
                        }

                        return(-5);
                    }

                    return(-4);
                }

                return(-3);
            }

            return(-2);
        }
Beispiel #4
0
        public override void ApplyAvatarChange(LogicClientAvatar avatar)
        {
            avatar.SetDuelScore(avatar.GetDuelScore() + this.DuelScoreGain);

            switch (this.ResultType)
            {
            case 0:
                avatar.SetDuelLoseCount(avatar.GetDuelLoseCount() + 1);
                break;

            case 1:
                avatar.SetDuelWinCount(avatar.GetDuelWinCount() + 1);
                break;

            case 2:
                avatar.SetDuelDrawCount(avatar.GetDuelDrawCount() + 1);
                break;
            }
        }
Beispiel #5
0
        public static void SetLogicClientAvatarToAllianceMemberEntry(LogicClientAvatar avatar, AllianceMemberEntry allianceMemberEntry, Alliance alliance = null)
        {
            bool updateScoring = avatar.GetScore() != avatar.GetScore();

            allianceMemberEntry.SetAvatarId(avatar.GetId());
            allianceMemberEntry.SetHomeId(avatar.GetCurrentHomeId());
            allianceMemberEntry.SetName(avatar.GetName());
            allianceMemberEntry.SetExpLevel(avatar.GetExpLevel());
            allianceMemberEntry.SetLeagueType(avatar.GetLeagueType());
            allianceMemberEntry.SetScore(avatar.GetScore());
            allianceMemberEntry.SetDuelScore(avatar.GetDuelScore());
            allianceMemberEntry.SetWarPreference(avatar.GetWarPreference());

            if (alliance != null)
            {
                if (updateScoring)
                {
                    alliance.UpdateScoring();
                }
            }
        }
        public override int Execute(LogicLevel level)
        {
            LogicClientAvatar playerAvatar = level.GetPlayerAvatar();

            if (playerAvatar != null)
            {
                playerAvatar.SetDuelScore(playerAvatar.GetDuelScore() + this.m_scoreGain);

                switch (this.m_resultType)
                {
                case 0:
                    playerAvatar.SetDuelLoseCount(playerAvatar.GetDuelLoseCount() + 1);
                    break;

                case 1:
                    playerAvatar.SetDuelWinCount(playerAvatar.GetDuelWinCount() + 1);
                    break;

                case 2:
                    playerAvatar.SetDuelDrawCount(playerAvatar.GetDuelDrawCount() + 1);
                    break;
                }

                level.GetAchievementManager().RefreshStatus();

                LogicAvatar homeOwnerAvatar = level.GetHomeOwnerAvatar();

                if (homeOwnerAvatar.GetChangeListener() != null)
                {
                    homeOwnerAvatar.GetChangeListener().DuelScoreChanged(homeOwnerAvatar.GetAllianceId(), this.m_scoreGain, this.m_resultType, true);
                }

                return(0);
            }

            return(-1);
        }
Beispiel #7
0
        public void RefreshStatus()
        {
            if (this.m_level.GetState() == 1)
            {
                LogicClientAvatar playerAvatar = this.m_level.GetPlayerAvatar();
                LogicDataTable    dataTable    = LogicDataTables.GetTable(LogicDataType.ACHIEVEMENT);

                for (int i = 0, progress = 0; i < dataTable.GetItemCount(); i++, progress = 0)
                {
                    LogicAchievementData achievementData = (LogicAchievementData)dataTable.GetItemAt(i);

                    switch (achievementData.GetActionType())
                    {
                    case LogicAchievementData.ACTION_TYPE_NPC_STARS:
                        progress = playerAvatar.GetTotalNpcStars();
                        break;

                    case LogicAchievementData.ACTION_TYPE_UPGRADE:
                        progress = this.m_level.GetGameObjectManager().GetHighestBuildingLevel(achievementData.GetBuildingData()) + 1;
                        break;

                    case LogicAchievementData.ACTION_TYPE_VICTORY_POINTS:
                        progress = playerAvatar.GetScore();
                        break;

                    case LogicAchievementData.ACTION_TYPE_UNIT_UNLOCK:
                        progress = achievementData.GetCharacterData()
                                   .IsUnlockedForBarrackLevel(
                            LogicMath.Max(this.m_level.GetComponentManagerAt(achievementData.GetVillageType()).GetMaxBarrackLevel(), 0))
                                ? 1
                                : 0;
                        break;

                    case LogicAchievementData.ACTION_TYPE_LEAGUE:
                        progress = playerAvatar.GetLeagueType();
                        break;

                    case LogicAchievementData.ACTION_TYPE_ACCOUNT_BOUND:
                        progress = playerAvatar.IsAccountBound() ? 1 : 0;
                        break;

                    case LogicAchievementData.ACTION_TYPE_VERSUS_BATTLE_TROPHIES:
                        progress = playerAvatar.GetDuelScore();
                        break;

                    case LogicAchievementData.ACTION_TYPE_GEAR_UP:
                        progress = this.m_level.GetGameObjectManager().GetGearUpBuildingCount();
                        break;

                    case LogicAchievementData.ACTION_TYPE_REPAIR_BUILDING:
                        LogicArrayList <LogicAchievementData> achievementLevels = achievementData.GetAchievementLevels();

                        if (achievementLevels.Size() > 0)
                        {
                            for (int j = 0; j < achievementLevels.Size(); j++)
                            {
                                if (!this.IsBuildingUnlocked(achievementLevels[j].GetBuildingData()))
                                {
                                    break;
                                }

                                if (achievementLevels[j] == achievementData)
                                {
                                    progress = 1;
                                    break;
                                }
                            }
                        }

                        break;
                    }

                    this.RefreshAchievementProgress(playerAvatar, achievementData, progress);
                }
            }
        }
Beispiel #8
0
        public override int Execute(LogicLevel level)
        {
            LogicClientAvatar playerAvatar = level.GetPlayerAvatar();

            if (playerAvatar != null)
            {
                LogicLegendSeasonEntry legendSeasonEntry;

                if (this.m_villageType == 1)
                {
                    legendSeasonEntry = playerAvatar.GetLegendSeasonEntryVillage2();
                }
                else
                {
                    if (this.m_villageType != 0)
                    {
                        return(-2);
                    }

                    legendSeasonEntry = playerAvatar.GetLegendSeasonEntry();
                }

                if (legendSeasonEntry.GetLastSeasonState() != this.m_lastSeasonState)
                {
                    if (this.m_villageType == 1)
                    {
                        playerAvatar.SetDuelScore(playerAvatar.GetDuelScore() - this.m_scoreChange);
                        playerAvatar.SetLegendaryScore(playerAvatar.GetLegendaryScoreVillage2() + this.m_scoreChange);
                    }
                    else
                    {
                        playerAvatar.SetScore(playerAvatar.GetScore() - this.m_scoreChange);
                        playerAvatar.SetLegendaryScore(playerAvatar.GetLegendaryScore() + this.m_scoreChange);
                    }

                    legendSeasonEntry.SetLastSeasonState(this.m_lastSeasonState);
                    legendSeasonEntry.SetLastSeasonDate(this.m_lastSeasonYear, this.m_lastSeasonMonth);
                    legendSeasonEntry.SetLastSeasonRank(this.m_lastSeasonRank);
                    legendSeasonEntry.SetLastSeasonScore(this.m_lastSeasonScore);

                    bool bestSeason = false;

                    if (legendSeasonEntry.GetBestSeasonState() == 0 ||
                        this.m_lastSeasonRank < legendSeasonEntry.GetBestSeasonRank() ||
                        this.m_lastSeasonRank == legendSeasonEntry.GetBestSeasonRank() &&
                        this.m_lastSeasonScore > legendSeasonEntry.GetBestSeasonScore())
                    {
                        legendSeasonEntry.SetBestSeasonState(this.m_lastSeasonState);
                        legendSeasonEntry.SetBestSeasonDate(this.m_lastSeasonYear, this.m_lastSeasonMonth);
                        legendSeasonEntry.SetBestSeasonRank(this.m_lastSeasonRank);
                        legendSeasonEntry.SetBestSeasonScore(this.m_lastSeasonScore);

                        bestSeason = true;
                    }

                    playerAvatar.GetChangeListener().LegendSeasonScoreChanged(this.m_lastSeasonState, this.m_lastSeasonScore, this.m_scoreChange, bestSeason, this.m_villageType);
                    level.GetGameListener().LegendSeasonScoreChanged(this.m_lastSeasonState, this.m_lastSeasonScore, this.m_scoreChange, bestSeason, this.m_villageType);

                    return(0);
                }
            }

            return(-1);
        }
Beispiel #9
0
        public static async Task <LogicArrayList <AllianceHeaderEntry> > SearchAlliances(SearchAlliancesMessage searchAlliancesMessage, LogicClientAvatar playerAvatar)
        {
            LogicArrayList <AllianceHeaderEntry> allianceList = new LogicArrayList <AllianceHeaderEntry>();
            StringBuilder builder = new StringBuilder();

            builder.Append("SELECT ");
            builder.Append(SearchManager.QUERY_ALLIANCES_LIST_SELECT);
            builder.Append(" FROM `%BUCKET%` WHERE meta().id LIKE '%KEY_PREFIX%%' AND (");

            string searchString = searchAlliancesMessage.GetSearchString();

            if (!string.IsNullOrEmpty(searchString))
            {
                if (searchString.Length >= 16)
                {
                    searchString = searchString.Substring(0, 15);
                }

                if (searchString.StartsWith(HashTagCodeGenerator.CONVERSION_TAG))
                {
                    LogicLong allianceId = HashTagCodeGenerator.m_instance.ToId(searchString.Trim().ToUpperInvariant());

                    if (allianceId != null)
                    {
                        builder.Append(CouchbaseDocument.JSON_ATTRIBUTE_ID_HIGH);
                        builder.Append(" == ");
                        builder.Append(allianceId.GetHigherInt().ToString());
                        builder.Append(" AND ");
                        builder.Append(CouchbaseDocument.JSON_ATTRIBUTE_ID_LOW);
                        builder.Append(" == ");
                        builder.Append(allianceId.GetLowerInt().ToString());
                        builder.Append(" OR ");
                    }
                }

                builder.Append("LOWER(alliance_name) LIKE '%");
                builder.Append(searchString.ToLowerInvariant());
                builder.Append("%' AND ");
            }

            builder.Append("member_count BETWEEN ");
            builder.Append(searchAlliancesMessage.GetMinimumMembers().ToString());
            builder.Append(" AND ");
            builder.Append(searchAlliancesMessage.GetMaximumMembers().ToString());

            if (searchAlliancesMessage.GetWarFrequency() != 0)
            {
                builder.Append(" AND war_freq == ");
                builder.Append(searchAlliancesMessage.GetWarFrequency().ToString());
            }

            if (searchAlliancesMessage.GetOrigin() != null)
            {
                builder.Append(" AND origin == ");
                builder.Append(searchAlliancesMessage.GetOrigin().GetGlobalID().ToString());
            }

            if (searchAlliancesMessage.GetRequiredScore() != 0)
            {
                builder.Append(" AND score >= ");
                builder.Append(searchAlliancesMessage.GetRequiredScore().ToString());
            }

            if (searchAlliancesMessage.GetRequiredDuelScore() != 0)
            {
                builder.Append(" AND duel_score >= ");
                builder.Append(searchAlliancesMessage.GetRequiredDuelScore().ToString());
            }

            if (searchAlliancesMessage.GetMinimumExpLevel() != 0)
            {
                builder.Append(" AND xp_level >= ");
                builder.Append(searchAlliancesMessage.GetMinimumExpLevel().ToString());
            }

            if (searchAlliancesMessage.IsJoinableOnly())
            {
                builder.Append(" AND required_score <= ");
                builder.Append(playerAvatar.GetScore().ToString());
                builder.Append(" AND required_duel_score <= ");
                builder.Append(playerAvatar.GetDuelScore().ToString());
            }

            builder.AppendLine(") ORDER BY score DESC LIMIT 200");

            IQueryResult <JObject> result = await ServerSearch.AllianceDatabase.ExecuteCommand <JObject>(builder.ToString());

            if (result.Success)
            {
                allianceList.EnsureCapacity(result.Rows.Count);
                result.Rows.ForEach(jsonObject => { allianceList.Add(SearchManager.LoadAllianceHeaderEntry(jsonObject)); });
            }

            return(allianceList);
        }
        /// <summary>
        ///     Refreshes status of all achievements.
        /// </summary>
        public void RefreshStatus()
        {
            if (this._level.GetState() == 1)
            {
                LogicClientAvatar playerAvatar = this._level.GetPlayerAvatar();
                LogicDataTable    dataTable    = LogicDataTables.GetTable(22);

                for (int i = 0, progress = 0; i < dataTable.GetItemCount(); i++, progress = 0)
                {
                    LogicAchievementData achievementData = (LogicAchievementData)dataTable.GetItemAt(i);

                    switch (achievementData.GetActionType())
                    {
                    case 0:
                        progress = playerAvatar.GetTotalNpcStars();
                        break;

                    case 1:
                        progress = this._level.GetGameObjectManager().GetHighestBuildingLevel(achievementData.GetBuildingData()) + 1;
                        break;

                    case 2:
                        progress = playerAvatar.GetScore();
                        break;

                    case 3:
                        progress = achievementData.GetCharacterData().IsUnlockedForBarrackLevel(LogicMath.Max(this._level.GetComponentManagerAt(achievementData.GetVillageType()).GetMaxBarrackLevel(), 0)) ? 1 : 0;
                        break;

                    case 12:
                        progress = playerAvatar.GetLeagueType();
                        break;

                    case 16:
                        progress = playerAvatar.IsAccountBound() ? 1 : 0;
                        break;

                    case 17:
                        progress = playerAvatar.GetDuelScore();
                        break;

                    case 18:
                        progress = this._level.GetGameObjectManager().GetGearUpBuildingCount();
                        break;

                    case 19:
                        LogicArrayList <LogicAchievementData> achievementLevels = achievementData.GetAchievementLevels();

                        if (achievementLevels.Count <= 0)
                        {
                            break;
                        }

                        for (int j = 0; j < achievementLevels.Count; j++)
                        {
                            if (!this._level.IsBuildingUnlocked(achievementLevels[j].GetBuildingData()))
                            {
                                goto refresh;
                            }
                        }

                        progress = 1;

                        break;
                    }

refresh:
                    this.RefreshAchievementProgress(playerAvatar, achievementData, progress);
                }
            }
        }