Beispiel #1
0
        public void IncrementDestroyedBuildingCount(LogicBuildingData data)
        {
            LogicBuildingClassData buildingClass = data.GetBuildingClass();

            if (buildingClass.IsTownHall() || buildingClass.IsTownHall2())
            {
                this.m_townhallDestroyed = true;
            }

            if (this.m_level != null)
            {
                LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar();

                if (homeOwnerAvatar != null && homeOwnerAvatar.IsClientAvatar())
                {
                    if (this.m_level.GetState() == 2)
                    {
                        int matchType = this.m_level.GetMatchType();

                        if (matchType != 2 && matchType != 5)
                        {
                            this.m_level.GetAchievementManager().BuildingDestroyedInPvP(data);
                        }
                    }
                }
            }
        }
Beispiel #2
0
        /// <summary>
        ///     Initializes a new instance of the <see cref="LogicNpcAttack"/> class.
        /// </summary>
        public LogicNpcAttack(LogicLevel level)
        {
            this._placePositionX = -1;
            this._placePositionY = -1;
            this._level          = level;
            this._npcAvatar      = (LogicNpcAvatar)level.GetVisitorAvatar();
            this._buildingClass  = LogicDataTables.GetBuildingClassByName("Defense");

            if (this._buildingClass == null)
            {
                Debugger.Error("LogicNpcAttack - Unable to find Defense building class");
            }
        }
Beispiel #3
0
 /// <summary>
 ///     Destructs this instance.
 /// </summary>
 public void Destruct()
 {
     this._level         = null;
     this._npcAvatar     = null;
     this._buildingClass = null;
 }