public void AddDefendingHero()
        {
            LogicAvatar visitorAvatar   = this.m_parent.GetLevel().GetVisitorAvatar();
            LogicAvatar homeOwnerAvatar = this.m_parent.GetLevel().GetHomeOwnerAvatar();

            int randomPatrolPoint = visitorAvatar != null
                ? (int)(((visitorAvatar.GetResourceCount(LogicDataTables.GetGoldData()) + 10 * this.m_hero.GetGlobalID()) & 0x7FFFFFFFu) % this.m_patrolPath.Size())
                : 0;
            int upgLevel      = homeOwnerAvatar.GetUnitUpgradeLevel(this.m_hero);
            int heroHitpoints = this.m_hero.GetHeroHitpoints(homeOwnerAvatar.GetHeroHealth(this.m_hero), upgLevel);

            if (this.m_hero.HasEnoughHealthForAttack(heroHitpoints, upgLevel))
            {
                LogicVector2   patrolPoint = this.m_patrolPath[randomPatrolPoint];
                LogicCharacter hero        = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(this.m_hero, this.m_parent.GetLevel(), this.m_parent.GetVillageType());

                hero.GetMovementComponent().SetBaseBuilding((LogicBuilding)this.m_parent);
                hero.GetHitpointComponent().SetTeam(1);
                hero.SetUpgradeLevel(upgLevel);
                hero.GetHitpointComponent().SetHitpoints(heroHitpoints);

                hero.SetInitialPosition(patrolPoint.m_x, patrolPoint.m_y);

                this.m_parent.GetGameObjectManager().AddGameObject(hero, -1);

                hero.GetCombatComponent().SetSearchRadius(this.m_hero.GetMaxSearchRadiusForDefender() / 512);

                if (LogicDataTables.GetGlobals().EnableDefendingAllianceTroopJump())
                {
                    hero.GetMovementComponent().EnableJump(3600000);
                }
            }
        }
        public override void LoadingFinished()
        {
            if (this.m_parent.GetLevel().IsInCombatState())
            {
                if (this.m_parent.GetVillageType() == this.m_parent.GetLevel().GetVillageType())
                {
                    if (this.m_parent.GetLevel().GetVillageType() == this.m_parent.GetVillageType())
                    {
                        this.m_patrolPath = this.CreatePatrolPath();
                    }
                }
            }

            LogicAvatar   homeOwnerAvatar = this.m_parent.GetLevel().GetHomeOwnerAvatar();
            LogicBuilding building        = (LogicBuilding)this.m_parent;

            if (!building.IsLocked() && homeOwnerAvatar.GetHeroState(this.m_hero) == 0)
            {
                homeOwnerAvatar.SetHeroState(this.m_hero, 3);
                homeOwnerAvatar.GetChangeListener().CommodityCountChanged(2, this.m_hero, 3);
            }

            if (this.m_timer != null)
            {
                int remainingSecs = this.m_timer.GetRemainingSeconds(this.m_parent.GetLevel().GetLogicTime());
                int totalSecs     = this.GetTotalSeconds();

                if (LogicDataTables.GetGlobals().ClampUpgradeTimes())
                {
                    if (remainingSecs > totalSecs)
                    {
                        this.m_timer.StartTimer(totalSecs, this.m_parent.GetLevel().GetLogicTime(), true,
                                                this.m_parent.GetLevel().GetHomeOwnerAvatarChangeListener().GetCurrentTimestamp());
                    }
                }
                else
                {
                    this.m_timer.StartTimer(LogicMath.Min(remainingSecs, totalSecs), this.m_parent.GetLevel().GetLogicTime(), false, -1);
                }

                if (!building.IsLocked() && homeOwnerAvatar.GetHeroState(this.m_hero) != 1)
                {
                    homeOwnerAvatar.SetHeroState(this.m_hero, 1);
                    homeOwnerAvatar.GetChangeListener().CommodityCountChanged(2, this.m_hero, 1);
                }
            }
            else
            {
                if (!building.IsLocked() && homeOwnerAvatar.GetHeroState(this.m_hero) == 1)
                {
                    homeOwnerAvatar.SetHeroState(this.m_hero, 3);
                    homeOwnerAvatar.GetChangeListener().CommodityCountChanged(2, this.m_hero, 3);
                }
            }

            if (this.m_hero.HasNoDefence() && !this.m_parent.GetLevel().IsInCombatState() && homeOwnerAvatar.GetHeroState(this.m_hero) == 3)
            {
                homeOwnerAvatar.SetHeroState(this.m_hero, 2);
                homeOwnerAvatar.GetChangeListener().CommodityCountChanged(2, this.m_hero, 2);
            }

            if (homeOwnerAvatar.GetHeroState(this.m_hero) == 3)
            {
                if (this.m_parent.GetLevel().IsInCombatState())
                {
                    if (!this.m_sharedHeroCombatData && !this.m_hero.HasNoDefence())
                    {
                        if (this.m_parent.GetVillageType() == this.m_parent.GetLevel().GetVillageType())
                        {
                            this.AddDefendingHero();
                        }
                    }
                }
            }

            int heroHealth           = homeOwnerAvatar.GetHeroHealth(this.m_hero);
            int fullRegenerationTime = this.m_hero.GetFullRegenerationTimeSec(homeOwnerAvatar.GetUnitUpgradeLevel(this.m_hero));

            if (fullRegenerationTime < heroHealth)
            {
                homeOwnerAvatar.GetChangeListener().CommodityCountChanged(0, this.m_hero, fullRegenerationTime);
                homeOwnerAvatar.SetHeroHealth(this.m_hero, fullRegenerationTime);
            }
        }