Beispiel #1
0
        static int _m_PointToLocal(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Logic.Controller.Entity __cl_gen_to_be_invoked = (Logic.Controller.Entity)translator.FastGetCSObj(L, 1);



                {
                    Core.Math.Vec3 point; translator.Get(L, 2, out point);

                    Core.Math.Vec3 __cl_gen_ret = __cl_gen_to_be_invoked.PointToLocal(point);
                    translator.PushCoreMathVec3(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Beispiel #2
0
        static int _m_DistanceSqrtTo(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Logic.Controller.Entity __cl_gen_to_be_invoked = (Logic.Controller.Entity)translator.FastGetCSObj(L, 1);



                {
                    Logic.Controller.Entity target = (Logic.Controller.Entity)translator.GetObject(L, 2, typeof(Logic.Controller.Entity));

                    float __cl_gen_ret = __cl_gen_to_be_invoked.DistanceSqrtTo(target);
                    LuaAPI.lua_pushnumber(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }