Beispiel #1
0
        static int _m_CreateBuff(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1);



                {
                    string buffId  = LuaAPI.lua_tostring(L, 2);
                    string skillId = LuaAPI.lua_tostring(L, 3);
                    int    lvl     = LuaAPI.xlua_tointeger(L, 4);
                    Logic.Controller.Bio caster = (Logic.Controller.Bio)translator.GetObject(L, 5, typeof(Logic.Controller.Bio));
                    Logic.Controller.Bio target = (Logic.Controller.Bio)translator.GetObject(L, 6, typeof(Logic.Controller.Bio));
                    Core.Math.Vec3       targetPoint; translator.Get(L, 7, out targetPoint);

                    Logic.Controller.Buff __cl_gen_ret = __cl_gen_to_be_invoked.CreateBuff(buffId, skillId, lvl, caster, target, targetPoint);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Beispiel #2
0
        static int _g_get_radius(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Logic.Controller.Buff __cl_gen_to_be_invoked = (Logic.Controller.Buff)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, __cl_gen_to_be_invoked.radius);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Beispiel #3
0
        static int _g_get_targetFlag(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Logic.Controller.Buff __cl_gen_to_be_invoked = (Logic.Controller.Buff)translator.FastGetCSObj(L, 1);
                translator.PushLogicModelEntityFlag(L, __cl_gen_to_be_invoked.targetFlag);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
Beispiel #4
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    Logic.Controller.Buff __cl_gen_ret = new Logic.Controller.Buff();
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Logic.Controller.Buff constructor!"));
        }
Beispiel #5
0
        static int _m_GetBuff(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Logic.Battle __cl_gen_to_be_invoked = (Logic.Battle)translator.FastGetCSObj(L, 1);


                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string rid = LuaAPI.lua_tostring(L, 2);

                    Logic.Controller.Buff __cl_gen_ret = __cl_gen_to_be_invoked.GetBuff(rid);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
                {
                    string ownerId = LuaAPI.lua_tostring(L, 2);
                    string buffId  = LuaAPI.lua_tostring(L, 3);

                    Logic.Controller.Buff __cl_gen_ret = __cl_gen_to_be_invoked.GetBuff(ownerId, buffId);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to Logic.Battle.GetBuff!"));
        }