public GameObject Show(UIMap.Id _viewId) { Loggr.Log("attempt to instantiate: " + _viewId.ToString()); if (resourceManager == null) { Debug.Log("NULLLLL"); } if (uiElements.ContainsKey(_viewId)) { Loggr.Log("already exist: " + _viewId.ToString()); return(uiElements[_viewId]); } var resourcePath = UIMap.GetPath(_viewId); var view = resourceManager.GetResource <GameObject>(resourcePath); var instance = GameObject.Instantiate(view as GameObject) as GameObject; instance.transform.SetParent(container.transform); instance.transform.localPosition = Vector3.zero; localeService.SetAllTexts(instance.gameObject); uiElements[_viewId] = instance; return(instance); }
void onInitComplete(Promise <IAsyncCommand> _promise) { if (FB.IsInitialized) { FB.ActivateApp(); Loggr.Log("FB app initialized"); _promise.Resolve(this); } else { Loggr.Log("Failed to init FB"); _promise.Reject(new Exception("Can't init Facebook SDK.")); } }
protected static void SetGeoIP(Loggr.FluentEvent ev) { string ip = ""; if (HttpContext.Current != null) { ip = HttpContext.Current.Request.ServerVariables["HTTP_X_FORWARDED_FOR"]; if (String.IsNullOrEmpty(ip)) { ip = HttpContext.Current.Request.ServerVariables["REMOTE_ADDR"]; } if (!String.IsNullOrEmpty(ip)) ev.GeoIP(ip); } }
void onLoginComplete(Promise <IAsyncCommand> _promise) { if (FB.IsLoggedIn) { var aToken = Unifb.AccessToken.CurrentAccessToken; // Print current access token's User ID Loggr.Log(aToken.UserId); // Print current access token's granted permissions foreach (string perm in aToken.Permissions) { Loggr.Log(perm); } _promise.Resolve(this); } else { Loggr.Log("Fail to login in FB"); _promise.Reject(new Exception("Fail to login in FB")); } }
private void Login() { Loggr.Log($"Logging in user {Username} to {SelectedServer}"); Javascripter.Login(Browser, SelectedServer, Username, Password); IsLoggedIn = true; }