Beispiel #1
0
        public RunType CheckGame()
        {
            if (playServer.HasGame())
            {
                return(RunType.Play);
            }
            if (tutorialLoadingData != null)
            {
                return(RunType.Tutorial);
            }
            if (logServer != null && logServer.HasGame())
            {
                return(RunType.Log);
            }

            return(RunType.NotReady);
        }