Beispiel #1
0
        /// <summary>
        /// 初始化布局
        /// </summary>
        public override void InitializeLayout()
        {
            this.MaximumSize = new Size(150, 40);
            this.MinimumSize = new Size(150, 40);

            this.Add(this.GoBackButton  = new ControlBase());
            this.Add(this.RefreshButton = new ControlBase());
            this.Add(this.LogButton     = new ControlBase());

            this.GoBackButton.SetLocation(5, 0);
            this.GoBackButton.Mouseable   = true;
            this.GoBackButton.MaxSize     = new Size(40, 40);
            this.GoBackButton.MinSize     = new Size(40, 40);
            this.GoBackButton.Image       = UnityResource.GoBack_0;
            this.GoBackButton.MouseEnter += (s, e) => { this.Invalidate(this.GoBackButton.Rectangle); this.GoBackButton.Image = UnityResource.GoBack_1; };
            this.GoBackButton.MouseLeave += (s, e) => { this.Invalidate(this.GoBackButton.Rectangle); this.GoBackButton.Image = UnityResource.GoBack_0; };
            this.GoBackButton.Click      += (s, e) => { GoBackClick?.Invoke(this, EventArgs.Empty); };

            this.RefreshButton.SetLocation(55, 0);
            this.RefreshButton.Mouseable   = true;
            this.RefreshButton.MaxSize     = new Size(40, 40);
            this.RefreshButton.MinSize     = new Size(40, 40);
            this.RefreshButton.Image       = UnityResource.Refresh_0;
            this.RefreshButton.MouseEnter += (s, e) => { this.Invalidate(this.RefreshButton.Rectangle); this.RefreshButton.Image = UnityResource.Refresh_1; };
            this.RefreshButton.MouseLeave += (s, e) => { this.Invalidate(this.RefreshButton.Rectangle); this.RefreshButton.Image = UnityResource.Refresh_0; };
            this.RefreshButton.Click      += (s, e) => { RefreshClick?.Invoke(this, EventArgs.Empty); };

            this.LogButton.SetLocation(105, 0);
            this.LogButton.Mouseable   = true;
            this.LogButton.MaxSize     = new Size(40, 40);
            this.LogButton.MinSize     = new Size(40, 40);
            this.LogButton.Image       = UnityResource.Log_0;
            this.LogButton.MouseEnter += (s, e) => { this.Invalidate(this.LogButton.Rectangle); this.LogButton.Image = UnityResource.Log_1; };
            this.LogButton.MouseLeave += (s, e) => { this.Invalidate(this.LogButton.Rectangle); this.LogButton.Image = UnityResource.Log_0; };
            this.LogButton.Click      += (s, e) => { LogClick?.Invoke(this, EventArgs.Empty); };
        }
 private static void _ClickHandler(object sender, EventArgs e)
 {
     LogClick.Raise(null, new LogClickEventArgs(((Control)sender).Name));
 }