Beispiel #1
0
 // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
 override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     animator.SetFloat("ArmsLayerWeight", 1f);
     animator.SetLayerWeight(animator.GetLayerIndex("Arms"), 1f);
     locomotion.StopRolling();
 }