Beispiel #1
0
    void Update()
    {
        if (Input.GetMouseButtonDown(1))
        {
            Ray        ray = Cam.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

            if (Physics.Raycast(ray, out hit, RayRange, EnemyLayer))
            {
                Character enemy = hit.collider.GetComponent <Character>();
                if (enemy != null)
                {
                    PickupTarget = null;
                    EnemyTarget  = enemy;
                }
            }
            else if (Physics.Raycast(ray, out hit, RayRange, PickupLayer))
            {
                Collectible obj = hit.collider.GetComponent <Collectible>();
                if (obj != null)
                {
                    EnemyTarget  = null;
                    PickupTarget = obj;
                }
            }
            else if (Physics.Raycast(ray, out hit, RayRange, WalkableLayer))
            {
                EnemyTarget  = null;
                PickupTarget = null;
                locomotionController.MoveToPoint(hit.point);
            }
        }

        if (EnemyTarget != null)
        {
            locomotionController.MoveToCharacter(EnemyTarget);
            locomotionController.FaceObjectFrame(EnemyTarget.transform);
            float distance = Vector3.Distance(EnemyTarget.transform.position, transform.position);
            if (distance <= EnemyTarget.ContactRadius)
            {
                combatController.MeleeAttack(EnemyTarget);
            }
        }
        else if (PickupTarget != null)
        {
            locomotionController.MoveToCollectible(PickupTarget);
            float distance = Vector3.Distance(PickupTarget.transform.position, transform.position);
            if (distance <= PickupTarget.ContactRadius)
            {
                PickupTarget.Pickup();
                PickupTarget = null;
            }
        }
    }
Beispiel #2
0
    void Update()
    {
        if (Target == null)
        {
            return;
        }

        float distance = Vector3.Distance(Target.transform.position, transform.position);

        locomotionController.MoveToCharacter(Target);
        locomotionController.FaceObjectFrame(Target.transform);
        if (distance <= Target.ContactRadius + Tolerance)
        {
            Target.TakeDamage(Stats.Damage);
            Die();
        }
    }
Beispiel #3
0
    void Update()
    {
        if (IsSaved || Target == null)
        {
            return;
        }

        float distance = Vector3.Distance(Target.transform.position, transform.position);

        if (distance <= AggroRadius)
        {
            locomotionController.MoveToCharacter(Target);
            locomotionController.FaceObjectFrame(Target.transform);
            if (distance <= Target.ContactRadius)
            {
                combatController.MeleeAttack(Target);
            }
        }
        else
        {
            locomotionController.CancelMove();
        }
    }
Beispiel #4
0
    void Update()
    {
        if (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1))
        {
            Ray        ray = Cam.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

            if (Physics.Raycast(ray, out hit, RayRange, EnemyLayer))
            {
                Character enemy = hit.collider.GetComponent <Character>();
                if (enemy != null)
                {
                    PickupTarget = null;
                    EnemyTarget  = enemy;
                }
            }
            else if (Physics.Raycast(ray, out hit, RayRange, PickupLayer))
            {
                Collectible obj = hit.collider.GetComponent <Collectible>();
                if (obj != null)
                {
                    EnemyTarget  = null;
                    PickupTarget = obj;
                }
            }
            else if (Physics.Raycast(ray, out hit, RayRange, WalkableLayer))
            {
                EnemyTarget  = null;
                PickupTarget = null;
                locomotionController.MoveToPoint(hit.point);
            }
        }

        if (EnemyTarget != null && EnemyTarget.IsDead == false)
        {
            locomotionController.MoveToCharacter(EnemyTarget);
            locomotionController.FaceObjectFrame(EnemyTarget.transform);
            float distance = Vector3.Distance(EnemyTarget.transform.position, transform.position);
            if (distance <= EnemyTarget.ContactRadius + Stats.RangedRange + Tolerance)
            {
                if (Ammo > 0)
                {
                    locomotionController.CancelMove();
                    combatController.RangedAttack(EnemyTarget);
                }
                else
                {
                    AudioManager.instance.Play("Error1", transform.position);
                    LevelManager.instance.ShowWarning("Out of books", 2f);
                    EnemyTarget = null;
                }
            }
        }
        else if (PickupTarget != null)
        {
            locomotionController.MoveToCollectible(PickupTarget);
            locomotionController.FaceObjectFrame(PickupTarget.transform);
            float distance = Vector3.Distance(PickupTarget.transform.position, transform.position);
            if (distance <= PickupTarget.ContactRadius + Tolerance)
            {
                PickupTarget.Pickup();
                PickupTarget = null;
            }
        }
    }