// Need to know when we have grabbed a Locomotive Remote
        // Actual Grab Handlers
        static void OnItemGrabbedRight(InventoryItemSpec iis)
        {
            LocomotiveRemoteController lrc = iis?.GetComponent <LocomotiveRemoteController>();

            if (lrc != null)
            {
                LocoControllerBase locoController = (LocoControllerBase)typeof(LocomotiveRemoteController).GetField("pairedLocomotive", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(lrc);
                remoteCar = locoController?.GetComponent <TrainCar>();
            }
        }
 private static void Postfix(LocoControllerBase __instance, ref float __result)
 {
     if (NetworkManager.IsClient() && __instance.train.rb.isKinematic)
     {
         NetworkTrainPosSync networking = __instance.GetComponent <NetworkTrainPosSync>();
         if (networking)
         {
             __result = networking.velocity.magnitude * 3.6f;
         }
     }
 }
        static void Postfix(LocoControllerBase __instance, float nextTargetIndependentBrake)
        {
            TrainCar currentCar = __instance.GetComponent <TrainCar>();
            TrainCar targetCar  = null;
            Trainset trainset   = null;

            if (Main.remoteCar)
            {
                targetCar = Main.remoteCar;
                trainset  = targetCar.trainset;
            }
            else if (PlayerManager.Car != null)
            {
                targetCar = PlayerManager.Car;
                trainset  = PlayerManager.Car.trainset;
            }

            if (currentCar == null || targetCar == null || !targetCar.Equals(currentCar) || trainset == null || trainset.cars.Count < 2)
            {
                return;
            }

            for (int i = 0; i < trainset.cars.Count; i++)
            {
                TrainCar car = trainset.cars[i];

                if (targetCar.Equals(car))
                {
                    continue;
                }

                if (car.carType == TrainCarType.LocoShunter)
                {
                    LocoControllerShunter locoController = car.GetComponent <LocoControllerShunter>();

                    if (locoController)
                    {
                        locoController.SetIndependentBrake(nextTargetIndependentBrake);
                    }
                }
                else if (car.carType == TrainCarType.LocoDiesel)
                {
                    LocoControllerDiesel locoController = car.GetComponent <LocoControllerDiesel>();

                    if (locoController)
                    {
                        locoController.SetIndependentBrake(nextTargetIndependentBrake);
                    }
                }
            }
        }
Beispiel #4
0
        static void Postfix(LocoControllerBase __instance, float nextTargetIndependentBrake)
        {
            TrainCar currentCar = __instance.GetComponent <TrainCar>();
            TrainCar targetCar  = null;
            Trainset trainset   = null;

            if (PlayerManager.Car != null && PlayerManager.Car.trainset != null)
            {
                targetCar = PlayerManager.Car;
                trainset  = PlayerManager.Car.trainset;
            }

            if (currentCar == null || targetCar == null || !targetCar.Equals(currentCar) || trainset == null || trainset.cars.Count < 2)
            {
                return;
            }

            List <TrainCar> trainsetCars = trainset.cars;

            for (int i = 0; i < trainsetCars.Count; i++)
            {
                TrainCar car = trainsetCars[i];

                if (targetCar.Equals(car))
                {
                    continue;
                }

                if (car.carType == TrainCarType.LocoSteamHeavy)
                {
                    LocoControllerSteam steamController = car.GetComponent <LocoControllerSteam>();

                    if (steamController)
                    {
                        steamController.SetIndependentBrake(nextTargetIndependentBrake);
                    }
                }
            }
        }
Beispiel #5
0
 private static float GetWheelSpeedKmH(LocoControllerBase loco)
 {
     if (loco.GetComponent <WheelRotationViaAnimation>() is var wrva && wrva != null)
     {
         return(Mathf.Abs(wrva.rotationSpeed * wrva.wheelCircumference * 3.6f));
     }