Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        numberInputObj = transform.Find("cal").GetComponent <LockerScript>();
        if (numberInputObj == null)
        {
            Debug.LogError("Number Input Object not set for Locker");
        }
        numberInputObj.closePanel();

        playerObj = GameObject.FindWithTag("Player");
        if (playerObj == null)
        {
            Debug.LogError("Player Object not found");
        }
        dialogComponent = GetComponent <LockerDialogInterface>();

        if (SaveLoadSystem.getInstance().atriumSceneStateArr [(int)SaveLoadSystem.AtriumSceneState.LOCKEROPEN])
        {
            isOpened = true;
        }
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     parent = gameObject.transform.parent.gameObject.GetComponent <LockerScript> () as LockerScript;
 }