Beispiel #1
0
 public static bool ReleaseLock(LockDefinition lockDef)
 {
     if (LockQuery.LockExists(lockDef) && LockQuery.GetLock(lockDef.Type, lockDef.PlayerName, lockDef.VesselId)
         .PlayerName == lockDef.PlayerName)
     {
         LockStore.RemoveLock(lockDef);
         return(true);
     }
     return(false);
 }
        public static bool ReleaseLock(LockDefinition lockDef)
        {
            if (LockQuery.LockBelongsToPlayer(lockDef.Type, lockDef.VesselId, lockDef.KerbalName, lockDef.PlayerName))
            {
                LockStore.RemoveLock(lockDef);
                return(true);
            }

            return(false);
        }
Beispiel #3
0
        /// <summary>
        /// Release the specified lock by sending a message to the server.
        /// </summary>
        /// <param name="lockDefinition">The definition of the lock to release</param>
        private void ReleaseLock(LockDefinition lockDefinition)
        {
            var msgData = NetworkMain.CliMsgFactory.CreateNewMessageData <LockReleaseMsgData>();

            msgData.Lock.CopyFrom(lockDefinition);

            LockStore.RemoveLock(lockDefinition);
            LockEvent.onLockRelease.Fire(lockDefinition);

            MessageSender.SendMessage(msgData);
        }