Beispiel #1
0
 public Coroutine(string lockID, float waitTime, LockQueue lockedCoroutines)
 {
     this.lockable         = true;
     this.lockID           = lockID;
     this.lockedCoroutines = lockedCoroutines;
     this.waitTime         = waitTime;
 }
        public void TestWriteRead()
        {
            LockQueue queue = new LockQueue();

            queue.LockNoWait("lock1", LockType.Write);
            Assert.AreEqual(queue.Length, 1);
            queue.LockNoWait("lock2", LockType.Read);
            Assert.AreEqual(queue.Length, 1);
        }
Beispiel #3
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    /// <summary>
    /// Lockable coroutine. Can either wait for a previous coroutine to finish or a timeout or just bail if previous one isn't done.
    /// Caution: the default timeout is 10 seconds. Coroutines that timeout just drop so if its essential increase this timeout.
    /// Set waitTime to 0 for no wait
    /// </summary>
    public static Coroutine <T> StartCoroutine <T>(this MonoBehaviour mb, IEnumerator coroutine, string lockID, float waitTime = 10f)
    {
        if (!LockedCoroutineQueues.ContainsKey(mb))
        {
            LockedCoroutineQueues[mb] = new LockQueue();
        }
        Coroutine <T> coroutineObj = new Coroutine <T>(lockID, waitTime, LockedCoroutineQueues[mb]);

        coroutineObj.coroutine = mb.StartCoroutine(coroutineObj.InternalRoutine(coroutine));
        return(coroutineObj);
    }
Beispiel #4
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    /// <summary>
    /// Lockable coroutine. Can either wait for a previous coroutine to finish or a timeout or just bail if previous one isn't done.
    /// Caution: the default timeout is 10 seconds. Coroutines that timeout just drop so if its essential increase this timeout.
    /// Set waitTime to 0 for no wait
    /// </summary>
    public Coroutine <T> StartCoroutine <T>(IEnumerator coroutine, string lockID, float waitTime = 10f)
    {
        if (LockedCoroutineQueue == null)
        {
            LockedCoroutineQueue = new LockQueue();
        }
        Coroutine <T> coroutineObj = new Coroutine <T>(lockID, waitTime, LockedCoroutineQueue);

        coroutineObj.coroutine = base.StartCoroutine(coroutineObj.InternalRoutine(coroutine));
        return(coroutineObj);
    }
        public void TestAddAndRemove()
        {
            LockQueue queue = new LockQueue();

            queue.LockNoWait("lock1", LockType.Read);
            Assert.AreEqual(queue.Length, 1);

            queue.LockNoWait("lock2", LockType.Read);
            Assert.AreEqual(queue.Length, 2);

            queue.Unlock("lock2");
            Assert.AreEqual(queue.Length, 2);

            queue.Unlock("lock1");
            Assert.AreEqual(queue.Length, 0);
        }