// Use this for initialization
    void Start()
    {
        Locator00Sprite = Locator00Trans.GetComponent <SpriteRenderer>();
        Locator01Sprite = Locator01Trans.GetComponent <SpriteRenderer>();

        Locator00Trans.localScale = Locator01Trans.localScale = Vector3.zero;

        HideAll();
    }
 public void HideAll(float time = 1)
 {
     StopAllCoroutines();
     ChangeAlpha(Locator00Sprite, 255, 0, time);
     ChangeAlpha(Locator01Sprite, 255, 0, time);
     temp = 0;
     Locator00Trans.SetParent(StartLocationPos);
     Locator01Trans.SetParent(StartLocationPos);
     Locator00Trans.localPosition = Locator01Trans.localPosition = Vector3.zero;
     Locator00Trans.localScale    = Locator01Trans.localScale = Vector3.zero;
 }