Beispiel #1
0
        public GPLocation getLocation(double jdate)
        {
            if (jdate < julianStart)
            {
                return(temp);
            }
            if (jdate > julianEnd)
            {
                return(temp);
            }

            double lonA, lonB;
            double latA, latB;

            lonA = LocationA.GetLongitudeEastPositive();
            lonB = LocationB.GetLongitudeEastPositive();
            latA = LocationA.GetLatitudeNorthPositive();
            latB = LocationB.GetLatitudeNorthPositive();

            temp.setTimeZone(TimezoneStart ? LocationA.getTimeZone() : LocationB.getTimeZone());
            temp.setLongitudeEastPositive(lonA + (lonB - lonA) * (jdate - julianStart) / (julianEnd - julianStart));
            temp.setLatitudeNorthPositive(latA + (latB - latA) * (jdate - julianStart) / (julianEnd - julianStart));
            //Debugger.Log(0, "", String.Format("== longitude/latitude {0} {1}\n", temp.getLongitudeString(), temp.getLatitudeString()));
            temp.SetAltitude(0);

            return(temp);
        }
Beispiel #2
0
 public void testENUM(LocationA loc)
 {
     if (loc.ToString() == "UP")
     {
         MessageBox.Show("Location: " + LocationA.UP);
     }
 }
Beispiel #3
0
        public void writeToXmlNode(XmlElement elem, XmlDocument doc)
        {
            XmlElement e1;

            e1 = doc.CreateElement("LocationA");
            elem.AppendChild(e1);
            LocationA.writeToXmlNode(e1, doc);

            e1 = doc.CreateElement("LocationB");
            elem.AppendChild(e1);
            LocationB.writeToXmlNode(e1, doc);

            e1 = doc.CreateElement("Time");
            elem.AppendChild(e1);
            e1.SetAttribute("TzStart", TimezoneStart.ToString());
            e1.SetAttribute("JuStart", julianStart.ToString());
            e1.SetAttribute("JuEnd", julianEnd.ToString());
        }
Beispiel #4
0
        public GPLocation getTravellingLocation(double ratio)
        {
            double lonA, lonB;
            double latA, latB;

            lonA = LocationA.GetLongitudeEastPositive();
            lonB = LocationB.GetLongitudeEastPositive();
            latA = LocationA.GetLatitudeNorthPositive();
            latB = LocationB.GetLatitudeNorthPositive();

            GPLocation newLoc = new GPLocation();

            newLoc.setTimeZone(TimezoneStart ? LocationA.getTimeZone() : LocationB.getTimeZone());
            newLoc.setLongitudeEastPositive(lonA + (lonB - lonA) * ratio);
            newLoc.setLatitudeNorthPositive(latA + (latB - latA) * ratio);
            newLoc.SetAltitude(0);

            return(newLoc);
        }
Beispiel #5
0
    /// <summary>
    /// Take an amount from each side to move on the path that's
    /// a ratio of the ant counts on either side, up to the capacity.
    /// </summary>
    public void PathUpdate()
    {
        int   fromSideA   = 0;
        int   fromSideB   = 0;
        float ratio       = 0f;
        int   capThisTick = CapPerTick;

        // Take ratio of ants from both directions
        if (waitingOnSideA.Count == 0 && waitingOnSideB.Count == 0 &&
            travelingOnSideA.Count == 0 && travelingOnSideB.Count == 0)
        {
            // Do nothing if there are no ants here, update only if neede
            if (capTickAverage != 0f)
            {
                capTickAverage = 0f;
                UpdateText();
            }

            return;
        }
        if (waitingOnSideA.Count == 0 && waitingOnSideB.Count == 0)
        {
            // StopAllCoroutines();
        }
        else if (waitingOnSideA.Count == 0 || waitingOnSideB.Count == 0)
        {
            fromSideA = (waitingOnSideA.Count == 0) ? 0 : capThisTick;
            fromSideB = (fromSideA == 0) ? capThisTick : 0;
        }
        else if (waitingOnSideB.Count < waitingOnSideA.Count)
        {
            ratio     = ((float)waitingOnSideB.Count) / ((float)waitingOnSideA.Count);
            fromSideB = Mathf.FloorToInt(ratio * capThisTick);
            fromSideA = capThisTick - fromSideB;
        }
        else
        {
            ratio     = ((float)waitingOnSideA.Count) / ((float)waitingOnSideB.Count);
            fromSideA = Mathf.FloorToInt(ratio * capThisTick);
            fromSideB = capThisTick - fromSideA;
        }

        // Move along traveling Queue of ants
        for (int i = travelingOnSideA.Count - 1; i >= 0; i--)
        {
            travelingOnSideA[i].travelTimeLeft -= GameManager.secondsPerGameTick;
            if (travelingOnSideA[i].travelTimeLeft < float.Epsilon)
            {
                LocationB.Accept(travelingOnSideA[i]);
                travelingOnSideA.RemoveAt(i);
            }
        }

        for (int i = travelingOnSideB.Count - 1; i >= 0; i--)
        {
            travelingOnSideB[i].travelTimeLeft -= GameManager.secondsPerGameTick;
            if (travelingOnSideB[i].travelTimeLeft < float.Epsilon)
            {
                LocationA.Accept(travelingOnSideB[i]);
                travelingOnSideB.RemoveAt(i);
            }
        }

        if (travelingOnSideA.Count > 0)
        {
            animationTravelA.enabled = true;
        }
        else
        {
            animationTravelA.enabled = false;
        }

        if (travelingOnSideB.Count > 0)
        {
            animationTravelB.enabled = true;
        }
        else
        {
            animationTravelB.enabled = false;
        }

        if (fromSideA > waitingOnSideA.Count)
        {
            fromSideA = waitingOnSideA.Count;
        }

        if (fromSideB > waitingOnSideB.Count)
        {
            fromSideB = waitingOnSideB.Count;
        }

        // Move ants to traveling queues
        Ant tempAnt;

        for (int i = 0; i < fromSideA; i++)
        {
            tempAnt = waitingOnSideA.Dequeue();
            tempAnt.travelTimeLeft = secForAnt;
            travelingOnSideA.Add(tempAnt);
        }

        for (int i = 0; i < fromSideB; i++)
        {
            tempAnt = waitingOnSideB.Dequeue();
            tempAnt.travelTimeLeft = secForAnt;
            travelingOnSideB.Add(tempAnt);
        }

        // Calculate Exponential Moving Average of capacity per tick
        capTickAverage = (ExpRollingFilterAlpha * (fromSideA + fromSideB)) + (1.0f - ExpRollingFilterAlpha) * capTickAverage;

        UpdateText();
    }