Beispiel #1
0
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        serializedObject.Update();

        EditorGUI.indentLevel--;
        AllGameLanguagesEditor.createCurrentGameLanguageBox();
        EditorGUI.indentLevel++;

        if (monoLT.localizedText != null)
        {
            if (localizedTextEditor == null)
            {
                localizedTextEditor            = CreateEditor(monoLT.localizedText) as LocalizedTextEditor;
                localizedTextEditor.editorType = LocalizedTextEditor.EditorType.INSPECTOR;
            }

            localizedTextEditor.OnInspectorGUI();
        }

        serializedObject.ApplyModifiedProperties();
    }