Beispiel #1
0
        private void Window_Loaded_1(object sender, RoutedEventArgs e)
        {
            txtTalent.Text = _talentEntity.Name;
            List <LocalTalentEntity> list = new List <LocalTalentEntity>();
            var cacheLit = LocalHelper.LocalCache.Talents;

            foreach (var dicTalentEntity in cacheLit)
            {
                var entity = new LocalTalentEntity();
                entity.Id           = dicTalentEntity.Id;
                entity.Name         = dicTalentEntity.Name;
                entity.DriveType    = dicTalentEntity.DriveType;
                entity.DriveTypeStr = GetDriveTypeStr(entity.DriveType);
                var talentData = _talentEntity.Talentdatas.Find(d => d.Id == entity.Id);
                if (talentData != null)
                {
                    entity.IsSelect = true;
                }
                list.Add(entity);
            }
            DataGridTalent.ItemsSource = list;
        }
        public static DTOBuffMemberView GetMemberView(LocalTransferManagerEntity localManager)
        {
            var data = new DTOBuffMemberView();
            //TODO: CombLevel

            var managerSBMList = new List <string>();
            //套装字典 套装id->数量
            var suitDic = new Dictionary <int, int>();
            //套装id->套装类型
            var suitTypeDic = new Dictionary <int, int>();

            var buffPlayers = new Dictionary <Guid, DTOBuffPlayer>(PLAERCOUNT);

            foreach (var playerEntity in localManager.Players)
            {
                buffPlayers.Add(Guid.NewGuid(), BuildPlayer(playerEntity));
            }

            //套装
            //TeammemberDataHelper.FillSuitData(suitDic, suitTypeDic, ref managerSBMList);
            //阵型加成
            TeammemberDataHelper.FillFormationData(localManager.FormationId, localManager.FormationLevel, ref managerSBMList);
            //天赋意志处理
            var skills = new List <string>();

            string[] subSkills = new string[2];
            //天赋
            if (localManager.TalentId > 0)
            {
                var localTalent = LocalHelper.TalentList.Talents.Find(d => d.Id == localManager.TalentId);
                if (localTalent != null)
                {
                    string            talent    = string.Empty;
                    LocalTalentEntity talentCfg = null;
                    int len = 0;
                    foreach (var talentdata in localTalent.Talentdatas)
                    {
                        talent    = talentdata.Id;
                        talentCfg = LocalHelper.LocalCache.Talents.Find(i => i.Id == talent);
                        if (null == talentCfg)
                        {
                            continue;
                        }
                        if (talentCfg.DriveType == 0 || len >= 2)
                        {
                            skills.Add(talent);
                        }
                        else
                        {
                            subSkills[len++] = talent;
                        }
                    }
                }
            }
            //意志 组合
            if (localManager.WillId > 0)
            {
                var localWill = LocalHelper.WillList.Wills.Find(d => d.Id == localManager.WillId);
                if (localWill != null)
                {
                    foreach (var willdata in localWill.Willdatas)
                    {
                        skills.Add(willdata.Id);
                    }
                }
            }
            //套装效果
            if (localManager.SuitId > 0)
            {
                var locaSuit = LocalHelper.SuitList.Suits.Find(d => d.Id == localManager.SuitId);
                if (locaSuit != null)
                {
                    foreach (var suitdata in locaSuit.Suitdatas)
                    {
                        skills.Add(suitdata.Id.ToString());
                    }
                }
            }
            var rankSkills = BuffCache.Instance().GetRankedSkillList(skills);

            foreach (var item in skills)
            {
                if (item.Substring(0, 1).ToUpper() == "H")
                {
                    rankSkills[1].Add(item);
                }
            }
            var        buffPack = new DTOBuffPack();
            const bool homeFlag = true;

            buffPack.SetBuffPlayers(homeFlag, buffPlayers);
            buffPack.SetOnBuffPlayers(homeFlag, buffPlayers.Values.ToList());
            BuffFlowFacade.ProcManagerBuff(buffPack, homeFlag, rankSkills[2], false);
            data.ReadySkillList = rankSkills[0];
            data.LiveSkillList  = rankSkills[1];
            data.SubSkills      = subSkills;
            BuffDataCore.Instance().FillBuffView(data, buffPlayers, true, 1);
            //TODO:球员组合
            //DTOBuffPlayer player = null;
            //foreach (var member in data.BuffMembers.Values)
            //{
            //    if (!buffPlayers.TryGetValue(member.Tid, out player))
            //        continue;
            //    if (string.IsNullOrEmpty(player.StarSkill))
            //        continue;
            //    if (null == member.LiveSkillList)
            //        member.LiveSkillList = new List<string>();
            //    member.LiveSkillList.Add(player.StarSkill);
            //}
            return(data);
        }