void Sort()
    {
        List <LocalPlayerInfoJson> sortedTemp = data.OrderByDescending(x => x.score).ToList();

        if (sortedTemp != null && sortedTemp.Count > 2)
        {
            //Debug.Log("AFTER SORT");
            //for (int i = 0; i < sortedTemp.Count; i++)
            //{
            //    Debug.Log(sortedTemp[i].name + " : " + sortedTemp[i].score + "\n");
            ////}
            if (sortedTemp.Count > 10)
            {
                lastScore = sortedTemp[placesList.Count - 1].score;
                lastName  = sortedTemp[placesList.Count - 1].name;
                Debug.Log("Last name: " + lastName + " | " + "Last score: " + lastScore);
            }

            Populate(sortedTemp);

            if (newlyAdded != null)
            {
                Debug.Log("Newlyadded: " + newlyAdded.score);
                for (int i = 0; i < sortedTemp.Count; i++)
                {
                    if (newlyAdded == sortedTemp[i])
                    {
                        int index = sortedTemp.FindIndex(x => x.score == newlyAdded.score && x.name == newlyAdded.name);
                        //Debug.Log("index: " + index);
                        HighlightNewlyAdded(index);
                        newlyAdded = null;
                    }
                }
            }
            else
            {
                Debug.Log("No newly added place!");
            }
        }
        else
        {
            Populate(sortedTemp);

            if (newlyAdded != null)
            {
                Debug.Log("Newlyadded: " + newlyAdded.score);
                for (int i = 0; i < sortedTemp.Count; i++)
                {
                    if (newlyAdded == sortedTemp[i])
                    {
                        int index = sortedTemp.FindIndex(x => x.score == newlyAdded.score && x.name == newlyAdded.name);
                        //Debug.Log("index: " + index);
                        HighlightNewlyAdded(index);
                        newlyAdded = null;
                    }
                }
            }
            Debug.Log("Not enough to sort!");
        }
    }
    //  Use this to add info to leaderboard
    public LocalPlayerInfoJson CreatePlayerInfo(string _name, int _score)
    {
        LocalPlayerInfoJson info = new LocalPlayerInfoJson
        {
            name  = _name,
            score = _score,
        };

        return(info);
    }
    public void AddPlayerInfo(LocalPlayerInfoJson pInfo)
    {
        newlyAdded = pInfo;
        data.Add(pInfo);

        string saveJsonStr = JsonArrayUtility.ToJson(data, true);

        JsonFileUtility.WriteJsonToFile(SAVEFILENAME, saveJsonStr, JSONSTATE.PERSISTENT_DATA_PATH);
        Debug.Log("Saving as JSON " + saveJsonStr);

        Sort();
    }
    // Testing func to randomly add users
    LocalPlayerInfoJson RandomAddUser()
    {
        LocalPlayerInfoJson temp = new LocalPlayerInfoJson();

        string[] names     = { "abc", "cba", "asd", "ghj", "you" };
        int      randName  = Random.Range(0, names.Length);
        int      randScore = Random.Range(50, 1000);

        temp.name  = names[randName];
        temp.score = randScore;

        return(temp);
    }