// Update is called once per frame
 void Update()
 {
     if (!plane)
     {
         plane = FindObjectOfType <LocalPlane>();
         if (!plane)
         {
             return;
         }
     }
     planeList = Utility.CreateVerticesFromPlane(plane.gameObject);
     tooClose  = Utility.CheckIfTooCloseToEdge(planeList, transform.position, radius);
 }
    // Update is called once per frame
    void Update()
    {
        if (!plane)
        {
            plane = FindObjectOfType <LocalPlane>();
            if (!plane)
            {
                return;
            }
        }

        if (Input.GetKeyDown(KeyCode.T))
        {
            GeneratePositions();
        }
    }