public override async void DidEnterBackground(UIApplication application) { await LocalIO.SaveDataAsync(); // Use this method to release shared resources, save user data, invalidate timers and store the application state. // If your application supports background exection this method is called instead of WillTerminate when the user quits. }
public override async void OnTerminate() { base.OnTerminate(); await LocalIO.SaveDataAsync(); UnregisterActivityLifecycleCallbacks(this); }
// Start is called before the first frame update void Start() { // Will Implement when we have a Start and End Menu //DontDestroyOnLoad(this.gameObject); //Debug.Log(this.name); LocalIO.FindDirectory(); }