public static void AppHit(Effect effectData, EntityParent caster, List <long> effectTargetIDs, XPoint basePoint, bool isAddEffect)
 {
     for (int i = 0; i < effectTargetIDs.get_Count(); i++)
     {
         LocalBattleHitHandler.AppHit(effectData, caster, LocalAgent.GetEntityByID(effectTargetIDs.get_Item(i)), basePoint, isAddEffect);
     }
 }
    protected static void AppDamage(Buff buffData, EntityParent caster, EntityParent target, int fromSkillID, int fromSkillLevel, XDict <GameData.AttrType, BattleSkillAttrAdd> fromSkillAttrChange, bool isCommunicateMix)
    {
        if (!LocalAgent.GetEntityCalculatable(caster, isCommunicateMix))
        {
            return;
        }
        if (!LocalAgent.GetEntityCalculatable(target, isCommunicateMix))
        {
            return;
        }
        if (target.IsUnconspicuous && buffData.forceHandle == 0)
        {
            return;
        }
        if (target.IsIgnoreFormula)
        {
            return;
        }
        XDict <GameData.AttrType, long> buffCasterTempAttr = LocalBattleBuffCalculatorHandler.GetBuffCasterTempAttr(buffData, caster, fromSkillLevel, fromSkillAttrChange);
        XDict <GameData.AttrType, long> buffTargetTempAttr = LocalBattleBuffCalculatorHandler.GetBuffTargetTempAttr(buffData, caster, fromSkillLevel, fromSkillAttrChange);

        BattleCalculator.DamageResult damageResult   = BattleCalculator.CalculateDamage(caster.BattleBaseAttrs, target.BattleBaseAttrs, caster.IsEntitySelfType || caster.IsEntityPlayerType || caster.IsEntityPetType, target.IsEntitySelfType || target.IsEntityPlayerType, buffCasterTempAttr, buffTargetTempAttr);
        List <ClientDrvBuffInfo>      casterBuffInfo = null;
        List <ClientDrvBuffInfo>      targetBuffInfo = null;

        if (isCommunicateMix)
        {
            casterBuffInfo = LocalAgent.MakeClientDrvBuffInfo(caster.ID);
            targetBuffInfo = LocalAgent.MakeClientDrvBuffInfo(target.ID);
        }
        if (damageResult.Lifesteal > 0L && !damageResult.IsMiss && LocalAgent.GetEntityIsCurable(caster, isCommunicateMix))
        {
            long num = LocalAgent.GetSpiritCurHp(caster, isCommunicateMix) + damageResult.Lifesteal;
            if (num > caster.RealHpLmt)
            {
                num = caster.RealHpLmt;
            }
            Pos pos = null;
            if (caster.Actor)
            {
                pos   = new Pos();
                pos.x = caster.Actor.FixTransform.get_position().x * 100f;
                pos.y = caster.Actor.FixTransform.get_position().z * 100f;
            }
            LocalAgent.SetSpiritCurHp(caster, num, isCommunicateMix);
            LocalBattleProtocolSimulator.SendTreat(caster.ID, (GameObjectType.ENUM)caster.WrapType, caster.ID, (GameObjectType.ENUM)caster.WrapType, BattleAction_Treat.TreatSrcType.SuckBlood, damageResult.Lifesteal, num, pos);
        }
        long num2 = LocalAgent.GetSpiritCurHp(target, isCommunicateMix) - damageResult.Damage;

        if (damageResult.IsMiss)
        {
            CauseMissAnnouncer.Announce(caster, target);
            UnderMissAnnouncer.Announce(target, caster);
        }
        else if (num2 <= 0L)
        {
            num2 = 0L;
            LocalBattleHitHandler.AppDead(target.ID);
            GlobalBattleNetwork.Instance.SendClientDrvBattleDeathNty(target.ID);
        }
        else
        {
            if (damageResult.IsCrit)
            {
                CauseCritAnnouncer.Announce(caster, target);
                UnderCritAnnouncer.Announce(target, caster);
            }
            if (damageResult.IsParry)
            {
                CauseParryAnnouncer.Announce(caster, target);
                UnderParryAnnouncer.Announce(target, caster);
            }
            LocalBattleHitHandler.AppWeakCalculate(caster, target, buffCasterTempAttr);
        }
        LocalAgent.SetSpiritCurHp(target, num2, isCommunicateMix);
        List <long> list = new List <long>();

        if (isCommunicateMix && !damageResult.IsMiss)
        {
            list.Add((long)damageResult.parryRandomIndex);
            list.Add((long)damageResult.critRandomIndex);
            list.Add((long)damageResult.damageRandomIndex);
            GlobalBattleNetwork.Instance.SendClientDriveBattleBuffDamage(caster.ID, target.ID, caster.Hp, num2, damageResult.Damage, buffData.id, true, casterBuffInfo, targetBuffInfo, list, string.Concat(new object[]
            {
                caster.TryAddValue(GameData.AttrType.SkillNmlDmgScale, buffCasterTempAttr),
                "_",
                caster.TryAddValue(GameData.AttrType.SkillNmlDmgAddAmend, buffCasterTempAttr),
                "_",
                target.DefMulAmend,
                "_",
                caster.TryAddValue(GameData.AttrType.SkillIgnoreDefenceHurt, buffCasterTempAttr)
            }));
        }
        if (list.get_Count() == 3)
        {
        }
        LocalBattleProtocolSimulator.SendBleed(target.ID, (GameObjectType.ENUM)target.WrapType, caster.ID, (GameObjectType.ENUM)caster.WrapType, BattleAction_Bleed.DmgSrcType.Attack, ElemType.ENUM.Normal, damageResult.Damage, num2, damageResult.IsCrit, damageResult.IsParry, damageResult.IsMiss);
    }
    public static void AppDamage(Effect effectData, EntityParent caster, List <long> effectTargetIDs, XPoint basePoint, int skillID, bool isAddEffect, bool isCommunicateMix)
    {
        if (!LocalAgent.GetEntityCalculatable(caster, isCommunicateMix))
        {
            return;
        }
        XDict <GameData.AttrType, long> effectCasterTempAttr = LocalBattleEffectCalculatorHandler.GetEffectCasterTempAttr(effectData, caster, skillID);
        bool flag = isAddEffect && isCommunicateMix;

        for (int i = 0; i < effectTargetIDs.get_Count(); i++)
        {
            if (LocalAgent.GetEntityCalculatable(caster, isCommunicateMix))
            {
                EntityParent entityByID = LocalAgent.GetEntityByID(effectTargetIDs.get_Item(i));
                if (LocalAgent.GetEntityCalculatable(entityByID, isCommunicateMix))
                {
                    if (!entityByID.IsUnconspicuous || effectData.forcePickup != 0)
                    {
                        if (!entityByID.IsIgnoreFormula)
                        {
                            CauseDamageEffectAnnouncer.Announce(caster, entityByID, effectData.id);
                            UnderDamageEffectAnnouncer.Announce(entityByID, caster, effectData.id);
                            BattleCalculator.DamageResult damageResult   = BattleCalculator.CalculateDamage(caster.BattleBaseAttrs, entityByID.BattleBaseAttrs, caster.IsEntitySelfType || caster.IsEntityPlayerType || caster.IsEntityPetType, entityByID.IsEntitySelfType || entityByID.IsEntityPlayerType, effectCasterTempAttr, null);
                            List <ClientDrvBuffInfo>      casterBuffInfo = null;
                            List <ClientDrvBuffInfo>      targetBuffInfo = null;
                            if (isCommunicateMix)
                            {
                                casterBuffInfo = LocalAgent.MakeClientDrvBuffInfo(caster.ID);
                                targetBuffInfo = LocalAgent.MakeClientDrvBuffInfo(effectTargetIDs.get_Item(i));
                            }
                            if (damageResult.Lifesteal > 0L && !damageResult.IsMiss && LocalAgent.GetEntityIsCurable(caster, isCommunicateMix))
                            {
                                long num = LocalAgent.GetSpiritCurHp(caster, isCommunicateMix) + damageResult.Lifesteal;
                                if (num > caster.RealHpLmt)
                                {
                                    num = caster.RealHpLmt;
                                }
                                Pos pos = null;
                                if (caster.Actor)
                                {
                                    pos   = new Pos();
                                    pos.x = caster.Actor.FixTransform.get_position().x * 100f;
                                    pos.y = caster.Actor.FixTransform.get_position().z * 100f;
                                }
                                LocalAgent.SetSpiritCurHp(caster, num, isCommunicateMix);
                                LocalBattleProtocolSimulator.SendTreat(caster.ID, (GameObjectType.ENUM)caster.WrapType, caster.ID, (GameObjectType.ENUM)caster.WrapType, BattleAction_Treat.TreatSrcType.SuckBlood, damageResult.Lifesteal, num, pos);
                            }
                            long num2 = LocalAgent.GetSpiritCurHp(entityByID, isCommunicateMix) - damageResult.Damage;
                            if (damageResult.IsMiss)
                            {
                                CauseMissAnnouncer.Announce(caster, entityByID);
                                UnderMissAnnouncer.Announce(entityByID, caster);
                            }
                            else if (num2 <= 0L)
                            {
                                num2 = 0L;
                                LocalBattleHitHandler.AppDead(effectTargetIDs.get_Item(i));
                                GlobalBattleNetwork.Instance.SendClientDrvBattleDeathNty(effectTargetIDs.get_Item(i));
                            }
                            else
                            {
                                if (damageResult.IsCrit)
                                {
                                    CauseCritAnnouncer.Announce(caster, entityByID);
                                    UnderCritAnnouncer.Announce(entityByID, caster);
                                }
                                if (damageResult.IsParry)
                                {
                                    CauseParryAnnouncer.Announce(caster, entityByID);
                                    UnderParryAnnouncer.Announce(entityByID, caster);
                                    LocalBattleHitHandler.AppParryFx(entityByID);
                                }
                                else
                                {
                                    LocalBattleHitHandler.AppHit(effectData, caster, entityByID, basePoint, isAddEffect);
                                }
                                LocalBattleHitHandler.AppHitAudio(effectData, entityByID);
                                LocalBattleHitHandler.AppWeakCalculate(caster, entityByID, effectCasterTempAttr);
                            }
                            LocalAgent.SetSpiritCurHp(entityByID, num2, isCommunicateMix);
                            List <long> list = new List <long>();
                            if (isCommunicateMix && !damageResult.IsMiss)
                            {
                                list.Add((long)damageResult.parryRandomIndex);
                                list.Add((long)damageResult.critRandomIndex);
                                list.Add((long)damageResult.damageRandomIndex);
                                GlobalBattleNetwork.Instance.SendClientDriveBattleEffectDamage(caster.ID, effectTargetIDs.get_Item(i), caster.Hp, num2, damageResult.Damage, skillID, effectData.id, flag, true, casterBuffInfo, targetBuffInfo, basePoint, list, string.Concat(new object[]
                                {
                                    caster.TryAddValue(GameData.AttrType.SkillNmlDmgScale, effectCasterTempAttr),
                                    "_",
                                    caster.TryAddValue(GameData.AttrType.SkillNmlDmgAddAmend, effectCasterTempAttr),
                                    "_",
                                    entityByID.DefMulAmend,
                                    "_",
                                    caster.TryAddValue(GameData.AttrType.SkillIgnoreDefenceHurt, effectCasterTempAttr)
                                }), false);
                            }
                            if (list.get_Count() == 3)
                            {
                            }
                            LocalBattleProtocolSimulator.SendBleed(effectTargetIDs.get_Item(i), (GameObjectType.ENUM)entityByID.WrapType, caster.ID, (GameObjectType.ENUM)caster.WrapType, BattleAction_Bleed.DmgSrcType.Attack, ElemType.ENUM.Normal, damageResult.Damage, num2, damageResult.IsCrit, damageResult.IsParry, damageResult.IsMiss);
                            if (flag)
                            {
                                flag = false;
                            }
                        }
                    }
                }
            }
        }
    }