private LobbyPlayerData GetPlayerData(LobbyPlayerViewTest playerView) { return(new LobbyPlayerData { Id = playerView.PlayerId, Character = playerView.Character, IsReady = playerView.IsReady }); }
private void OnPlayerReadyStateChanged(LobbyPlayerViewTest playerView) { Debug.LogFormat("OnPlayerReadyStateChanged: {0}", playerView); LobbyController.OnLobbyPlayerDataChanged(GetPlayerData(playerView)); }
private void OnPlayerTryToDisconnect(LobbyPlayerViewTest playerView) { Debug.LogFormat("OnPlayerTryToDisconnect: {0}", playerView); LobbyController.OnLobbyPlayerDisconnected(playerView.PlayerId); }
private void OnPlayerTryToConnect(LobbyPlayerViewTest playerView) { Debug.LogFormat("OnPlayerTryToConnect: {0}", playerView); LobbyController.OnLobbyPlayerConnected(GetPlayerData(playerView)); }