Beispiel #1
0
 private LobbyPlayerData GetPlayerData(LobbyPlayerViewTest playerView)
 {
     return(new LobbyPlayerData
     {
         Id = playerView.PlayerId,
         Character = playerView.Character,
         IsReady = playerView.IsReady
     });
 }
Beispiel #2
0
 private void OnPlayerReadyStateChanged(LobbyPlayerViewTest playerView)
 {
     Debug.LogFormat("OnPlayerReadyStateChanged: {0}", playerView);
     LobbyController.OnLobbyPlayerDataChanged(GetPlayerData(playerView));
 }
Beispiel #3
0
 private void OnPlayerTryToDisconnect(LobbyPlayerViewTest playerView)
 {
     Debug.LogFormat("OnPlayerTryToDisconnect: {0}", playerView);
     LobbyController.OnLobbyPlayerDisconnected(playerView.PlayerId);
 }
Beispiel #4
0
 private void OnPlayerTryToConnect(LobbyPlayerViewTest playerView)
 {
     Debug.LogFormat("OnPlayerTryToConnect: {0}", playerView);
     LobbyController.OnLobbyPlayerConnected(GetPlayerData(playerView));
 }