public void CreatePlayer(int id, string name) { LobbyPlayer p = Instantiate(playerPrefab, playersList, false); p.Init(); p.SetPlayer(id, name); Players.Add(p); }
public void CreatePlayer(LiteNetLib.NetPeer peer, string name, bool self) { LobbyPlayer p = Instantiate(playerPrefab, playersList, false); p.Init(); p.SetPlayer(peer, name, self, Players.Count); Players.Add(p); }
/// <summary> /// Create our lobby object /// </summary> private void CreateLobbyObject() { LobbyObject = Instantiate(_lobbyPrefab).GetComponent <LobbyPlayer>(); LobbyObject.Init(this); }