private void Awake()
 {
     if (_instance != null && _instance != this)
     {
         Destroy(this.gameObject);
     }
     else
     {
         _instance = this;
     }
     DontDestroyOnLoad(this.transform.parent.gameObject);
 }
 void Awake()
 {
     loadoutController = gameObject.GetComponentInParent <LoadoutController>();
     highlightImage    = GetComponentInChildren <Image>();
 }