public static void ChangeScene(string scene) { #if !UNITY_WEBGL && !DISABLE_WEBVIEW sNextScene = scene; #else sNextScene = scene; #endif pGlobal.RunChangeScene(); }
public static void ChangeScene(string scene) { #if !UNITY_WEBGL && !DISABLE_WEBVIEW sNextScene = scene; #else sNextScene = scene; #endif pGlobal.RunChangeScene(); }