public GameEventManager(Game game, ILogInput logInput, IGameDataProvider gameData)
        {
            _game     = game;
            _gameData = gameData;

            _arenaWatcher                 = new ArenaWatcher(gameData);
            _arenaWatcher.RunComplete    += game.Arena.OnArenaRunComplete;
            _arenaWatcher.CardPicked     += game.Arena.OnArenaDraftPick;
            _arenaWatcher.ChoicesChanged += game.Arena.OnArenaDraftChoices;
            _arenaWatcher.DeckComplete   += game.Arena.OnArenaDraftComplete;

            _packWatcher             = new PackWatcher(gameData);
            _packWatcher.PackOpened += game.OnPackOpened;

            _dungeonRunWatcher = new DungeonRunWatcher(new DungeonRunData(game, gameData));
            _dungeonRunWatcher.DungeonRunMatchStarted += game.OnDungeonRunMatchStarted;
            _dungeonRunWatcher.DungeonRunDeckUpdated  += game.OnDungeonRunDeckUpdated;

            _friendlyChallengeWatcher = new FriendlyChallengeWatcher(gameData);
            _friendlyChallengeWatcher.FriendlyChallenge += game.OnFriendlyChallenge;

            var logParserManager = new LogParserManager();

            var powerParser = new PowerParser(new DefaultGameInfoProvider(game));

            powerParser.CreateGame       += () => game.OnCreateGame(null);
            powerParser.PowerTaskListLog += args => game.OnGameTimeChanged(args.Line.Time);
            powerParser.GameStateChange  += mod => game.CurrentGame?.Apply(mod);
            powerParser.BlockStart       += block => game.GameStateEvents.OnBlockStart(block, game.CurrentGame);
            powerParser.BlockEnd         += block => game.GameStateEvents.OnBlockEnd(block, game.CurrentGame);
            powerParser.GameStateLog     += args => game.CurrentGame?.AppendLog(args);
            powerParser.SetupComplete    += game.OnSetupComplete;
            logParserManager.RegisterParser(powerParser);

            var decksParser = new DecksParser();

            decksParser.FindingGame += game.OnQueuedForGame;
            decksParser.EditedDeck  += game.Collection.OnDeckEdited;
            decksParser.FoundDecks  += game.Collection.OnDecksLoaded;
            logParserManager.RegisterParser(decksParser);

            var loadingScreenParser = new LoadingScreenParser();

            loadingScreenParser.ModeChanged += game.OnModeChanged;
            loadingScreenParser.ModeChanged += LoadingScreenParser_OnModeChanged;
            logParserManager.RegisterParser(loadingScreenParser);

            var arenaParser = new ArenaParser();

            arenaParser.ArenaRunComplete += () => _arenaWatcher.Update();
            logParserManager.RegisterParser(arenaParser);

            var rachelleParser = new RachelleParser();

            rachelleParser.DeckDeleted      += game.Collection.OnDeckDeleted;
            rachelleParser.GoldProgressWins += game.OnGoldProgressWins;
            logParserManager.RegisterParser(rachelleParser);

            logInput.NewLines += eventArgs => logParserManager.Parse(eventArgs.Lines);
        }
Beispiel #2
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        public void GameplayStart()
        {
            var invoked = false;
            var parser  = new LoadingScreenParser();

            parser.GameplayStart += () => invoked = true;
            parser.Parse(new Line("LoadingScreen", "D 12:04:32.9074527 Gameplay.Start()"));
            Assert.IsTrue(invoked);
        }
Beispiel #3
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        public void ModeChanged()
        {
            ModeChangedEventArgs modeArgs = null;
            var parser = new LoadingScreenParser();

            parser.ModeChanged += args => modeArgs = args;
            parser.Parse(new Line("LoadingScreen", "D 12:09:10.8365733 LoadingScreen.OnSceneLoaded() - prevMode=GAMEPLAY currMode=TOURNAMENT"));
            Assert.IsNotNull(modeArgs);
            Assert.AreEqual(Mode.GAMEPLAY, modeArgs.PreviousMode);
            Assert.AreEqual(Mode.TOURNAMENT, modeArgs.CurrentMode);
        }