Beispiel #1
0
    public void OnQuitPressed()
    {
        Hide();
        Destroy(this.gameObject);         // This menu does not automatically destroy itself
        GameMenu.Hide();
        LoadingScreenMenu.Hide();

        SceneManager.LoadScene(0);
    }
Beispiel #2
0
 public void OnPlayPressed()
 {
     LoadingScreenMenu.Show(1);
 }