Beispiel #1
0
 void OnJoinedRoom()
 {
     LoadingScencManager.LoadScene(2, true);
 }
Beispiel #2
0
 /// <summary>
 /// Called when the local player left the room. We need to load the launcher scene.
 /// </summary>
 void OnLeftRoom()
 {
     LoadingScencManager.LoadScene(1);
 }