// ------------------------------ LOAD CHECK ------------------------------ // void Update() { if (LoadingManager.GetLevelLoading()) { HUD.SetActive(false); LoadingManager.SetLevelLoading(false); UpdateUIPrefs(); StartCoroutine(LoadLevel()); } }
public void Store() { titleCanvas.SetActive(false); LoadingManager.SetLevelToLoad("Store"); LoadingManager.SetLevelLoading(true); }
// ------------------------------ SWITCHING ------------------------------ // public void StartGame() { titleCanvas.SetActive(false); LoadingManager.SetLevelToLoad("ElectricAve"); LoadingManager.SetLevelLoading(true); }
// ------------------------------ LEVEL LOADING ------------------------------// // Start loading a level public void StartLevelLoad() { LoadingManager.SetLevelLoading(true); }