void AndroidBackButton()
    {
        if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.WindowsEditor)

        {
            Debug.Log("set platform");
            if (Input.GetKeyDown(KeyCode.Home) || Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Menu))
            {
                if (settingsCanvas.active == true)
                {
                    InitializedSettings(false);
                }
                else if (aboutUsCanvas.active == true)
                {
                }
                else
                {
                    LoadingLevel.LoadLevel(LevelOnBackButton);
                }
            }
        }
    }
Beispiel #2
0
 void Start()
 {
     load         = GameObject.Find("LevelLoader").GetComponent <LoadingLevel>();
     timer        = GameObject.Find("TimeManager").GetComponent <Timer>();
     audioManager = FindObjectOfType <AudioManager> ();
 }