public static LoadingData UpdateTimer(LoadingData gameData)
    {
        gameData.setTimer(gameData.getTimer() + Time.deltaTime);
        gameData.setSeconds((int)(gameData.getTimer() % 60));

        //If the seconds are equal to or more than 60, a minute has passed. Update accordingly
        if (gameData.getTimer() >= 60)
        {
            gameData.setTimer(0);
            gameData.setMinutes(gameData.getMinutes() + 1);
        }

        return(gameData);
    }//end of UpdateTimer