Beispiel #1
0
        private IEnumerator UnloadZone(ZoneData data)
        {
            if (data.State != ZoneState.Loaded)
            {
                Debug.LogErrorFormat(this, _zoneNotLoadedError, data.Zone.name);
                yield break;
            }

            data.Unloading();
            data.State = ZoneState.Unloading;
            LoadedZones.Remove(data);

            var loader = SceneManager.UnloadSceneAsync(data.SceneIndex);

            if (loader == null)
            {
                Debug.LogErrorFormat(this, _zoneUnloadFailedError, data.Zone.name);
                yield break;
            }

            while (!loader.isDone)
            {
                yield return(null);
            }

            data.State = ZoneState.Unloaded;
        }
Beispiel #2
0
        private IEnumerator LoadZone(ZoneData data)
        {
            while (data.State == ZoneState.Unloading)
            {
                yield return(null);
            }

            if (data.State != ZoneState.Unloaded)
            {
                Debug.LogErrorFormat(this, _zoneAlreadyLoadedError, data.Zone.name);
                yield break;
            }

            var loader = SceneManager.LoadSceneAsync(data.Zone.Scene.Index, LoadSceneMode.Additive);

            if (loader == null)
            {
                Debug.LogErrorFormat(this, _zoneNotAssignedError, data.Zone.name);
                yield break;
            }

            _pendingLoads++;
            data.State = ZoneState.Loading;

            while (!loader.isDone)
            {
                yield return(null);
            }

            var valid = data.Loaded();

            if (valid)
            {
                data.State = ZoneState.Loaded;
                LoadedZones.Add(data);
            }
            else
            {
                SceneManager.UnloadSceneAsync(data.SceneIndex);
                data.State = ZoneState.Unloaded;
            }

            _pendingLoads--;
        }