Beispiel #1
0
        public void LoadMonster(string file)
        {
            if (File.Exists(file + ".xml"))
            {
                Logger.Information(Program.ServerMessages.GetMessage(Messages.MonsterMng_Loading), file + ".xml");
                var xml = ResourceLoader.XmlLoader <XmlMonsterInfo>(file + ".xml");
                _monsterInfo = xml.Monsters.ToDictionary(x => x.Monster);
            }
            else if (File.Exists(file + ".txt"))
            {
                Logger.Information(Program.ServerMessages.GetMessage(Messages.MonsterMng_Loading), file + ".txt");
                var loader = new LoadWZTXT <XmlMonsterInfo>();
                var xml    = loader.Load(file + ".txt");
                foreach (var monst in xml.Monsters)
                {
                    if (monst.Spell >= (Spell)100 && monst.Spell < (Spell)200)
                    {
                        monst.Spell       -= 100;
                        monst.AttackRange += 2;
                    }
                    _monsterInfo.Add(monst.Monster, monst);
                }

                //xml.Monsters = _monsterInfo.Select(x => x.Value).ToArray();
                ResourceLoader.XmlSaver(file + ".xml", xml);
            }

            Logger.Information(Program.ServerMessages.GetMessage(Messages.MonsterMng_Types), _monsterInfo.Count);
        }
Beispiel #2
0
        private void LoadGroups(string file)
        {
            var loader = new LoadWZTXT <XmlMonsterIAInfo>();
            var xml    = loader.Load(file);

            _IAGroups = xml.Monsters.GroupBy(x => x.GroupNumber)
                        .ToDictionary(g => g.Key, g => g.ToList());
        }
Beispiel #3
0
        public void LoadSetBase(string file)
        {
            XmlMonsterSetBase xml = null;

            if (File.Exists(file + ".xml"))
            {
                Logger.Information(Program.ServerMessages.GetMessage(Messages.MonsterMng_Loading2), file + ".xml");
                xml = ResourceLoader.XmlLoader <XmlMonsterSetBase>(file + ".xml");
            }
            else if (File.Exists(file + ".txt"))
            {
                Logger.Information(Program.ServerMessages.GetMessage(Messages.MonsterMng_Loading2), file + ".txt");
                var loader = new LoadWZTXT <XmlMonsterSetBase>();
                xml = loader.Load(file + ".txt");
                ResourceLoader.XmlSaver(file + ".xml", xml);
            }

            foreach (var npc in xml.NPCs)
            {
                Monsters.Add(new Monster(npc.Type, ObjectType.NPC, npc.Map, new Point(npc.PosX, npc.PosY), (byte)npc.Dir)
                {
                    Index = GetNewIndex()
                });
            }

            foreach (var npc in xml.Normal)
            {
                Monsters.Add(new Monster(npc.Type, ObjectType.Monster, npc.Map, new Point(npc.PosX, npc.PosY), (byte)npc.Dir)
                {
                    Index = GetNewIndex()
                });
            }

            foreach (var npc in xml.BloodCastles)
            {
                Monsters.Add(new Monster(npc.Type, ObjectType.Monster, npc.Map, new Point(npc.PosX, npc.PosY), (byte)npc.Dir)
                {
                    Index = GetNewIndex()
                });
            }

            foreach (var npc in xml.Golden)
            {
                for (var i = 0; i < npc.Quant; i++)
                {
                    var dir  = (byte)_rand.Next(7);
                    var mPos = GetSpawn(npc.Map, npc.PosX, npc.PosX2, npc.PosY, npc.PosY2);
                    var mob  = new Monster(npc.Type, ObjectType.Monster, npc.Map, mPos, dir)
                    {
                        Index = GetNewIndex()
                    };
                    Monsters.Add(mob);
                    Program.GoldenInvasionManager.AddMonster(mob);
                }
            }

            foreach (var npc in xml.Spots)
            {
                for (var i = 0; i < npc.Quant; i++)
                {
                    try
                    {
                        var dir  = (byte)_rand.Next(7);
                        var mPos = GetSpawn(npc.Map, npc.PosX, npc.PosX2, npc.PosY, npc.PosY2);
                        var mob  = new Monster(npc.Type, ObjectType.Monster, npc.Map, mPos, dir, npc.Element)
                        {
                            Index = GetNewIndex()
                        };
                        Monsters.Add(mob);
                    }catch (InvalidOperationException)
                    { }
                }
            }
            Logger.Information(Program.ServerMessages.GetMessage(Messages.MonsterMng_Loaded), Monsters.Count);
        }