Beispiel #1
0
    void Start()
    {
        anim.GetComponent <Image>().sprite = spriteToFade;
        anim.gameObject.SetActive(true);

        save         = gameObject.GetComponent <Saveing>();
        save.notmenu = false;
        LastLevel    = save.LastLevel;
        PlayerPrefs.DeleteKey("beforeBorders0");

        anim.SetBool("FadeOut", false);

        gotolevel = -1;

        fade = false;

        ExitUI.SetActive(false);

        NewGameUI.SetActive(false);

        sc = gameObject.GetComponent <LoadTargetScript>();

        Cursor.lockState = CursorLockMode.None; //Odblokowanie kursora myszy.
        Cursor.visible   = true;                //Pokazanie kursora.

        infoDeskActive = false;                 //tablica z informacją o projekcie jest wyłączona
        InfoDesk.SetActive(false);

        keyMenager = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();
    }
Beispiel #2
0
    //static public GameObject powerUI;

    void Start()
    {
        //początkowe wartości
        PlayerFighting = false;
        ChangeToZero   = true;
        YouGetBoard.SetActive(false);
        YouGet.text = " ";
        for (int i = 0; i < note.Length; i++)
        {
            note[i] = 0;
        }
        LevelId = Application.loadedLevel;
        save    = gameObject.GetComponent <Saveing>();
        DeadScreenImage.SetActive(false);

        NewLevelInstantiate = false;

        // data = gameObject.GetComponent<itemDataBase>();
        awake = true;

        soundHolder = GameObject.Find("SoundHolder").GetComponent <SoundHolder>();
        keyMenager  = GameObject.Find("KeyMenager").GetComponent <KeyMenager>();

        soundHolder.isloading = true;

        eq = GameObject.Find("Equipment").GetComponent <CanvasEkwipunek>();

        saving    = false;
        loadScene = false;

        player           = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Controller>();
        playerAtckScript = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerAttack>();

        loadScript = gameObject.GetComponent <LoadTargetScript>();

        itd = gameObject.GetComponent <itemDataBase>();
        Debug.Log("itd nie jest null");

        save.Load();
        itemDataBaseChest = gameObject.GetComponent <itemDataBaseChest>();

        if (itemDataBaseChest != null) //jezeli znajduje się skrzynia na planszy
        {
            Debug.Log("itemDataBaseChest nie jest null");
            save.ChestLoad(LevelId);
        }

        RefreshEqStats();

        soundHolder.isloading = false;

        if (PlayerPrefs.HasKey("difficultLevel")) //załadowanie poziomu trudności
        {
            difficultLevel = PlayerPrefs.GetInt("difficultLevel");
        }
        settings.load(); //załadowanie ustawień

        exp_Slider = GameObject.Find("SkillUI").GetComponent <Exp_Slider>();
    }