Beispiel #1
0
    void Update()
    {
        UpdatePlacementPose();
        UpdatePlacementIndicator();

        if (isValidPose && Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began && !isPlayerCame)
        {
            isPlayerCame = true;
            loadAssetBundle.LoadPlayer(placementPose.position, placementPose.rotation);
            //PlaceTheObject();
        }
    }