async void CreatePracticeGame() { updateStatus("Creating custom game"); LoLLauncher.RiotObjects.Platform.Game.PracticeGameConfig cfg = new LoLLauncher.RiotObjects.Platform.Game.PracticeGameConfig(); cfg.GameName = "funtime lol" + new Random().Next().ToString(); LoLLauncher.RiotObjects.Platform.Game.Map.GameMap map = new LoLLauncher.RiotObjects.Platform.Game.Map.GameMap(); map.Description = "desc"; map.DisplayName = "dummy"; map.TotalPlayers = 10; map.Name = "dummy"; map.MapId = (int)GameMode.SummonersRift; map.MinCustomPlayers = 1; cfg.GameMap = map; cfg.MaxNumPlayers = 10; cfg.GameTypeConfig = 1; cfg.AllowSpectators = "NONE"; cfg.GameMode = StringEnum.GetStringValue(GameMode.SummonersRift); await connection.CreatePracticeGame(cfg); }
async void CreatePracticeGame() { updateStatus("Creating custom game"); LoLLauncher.RiotObjects.Platform.Game.PracticeGameConfig cfg = new LoLLauncher.RiotObjects.Platform.Game.PracticeGameConfig(); cfg.GameName = "funtime lol" + new Random().Next().ToString(); LoLLauncher.RiotObjects.Platform.Game.Map.GameMap map = new LoLLauncher.RiotObjects.Platform.Game.Map.GameMap(); map.Description = "desc"; map.DisplayName = "dummy"; map.TotalPlayers = 10; map.Name = "dummy"; map.MapId = (int)GameMode.SummonersRift; map.MinCustomPlayers = 1; cfg.GameMap = map; cfg.MaxNumPlayers = 10; cfg.GameTypeConfig = 1; cfg.AllowSpectators = "NONE"; cfg.GameMode = StringEnum.GetStringValue(GameMode.SummonersRift); await connection.CreatePracticeGame(cfg); }