using UnityEngine;
    #region Methods

    public double GetDistance(Lnglat other)
    {
    public void RefreshMap(Lnglat lnglat)
    {
        MapTile tile = MapTile.FindFromCache(lnglat);
		if (tile != null) {
using System;
    public void RefreshBastion(Lnglat lnglat)
    {
        if (lastReqPoint == null || !MapTile.CacheContains (lastReqPoint)) {
			BastionNet.Instance.GetNearbyBastions (lnglat, OnGetNearbyBastions);