using UnityEngine;
#region Methods public double GetDistance(Lnglat other) {
public void RefreshMap(Lnglat lnglat) { MapTile tile = MapTile.FindFromCache(lnglat); if (tile != null) {
using System;
public void RefreshBastion(Lnglat lnglat) { if (lastReqPoint == null || !MapTile.CacheContains (lastReqPoint)) { BastionNet.Instance.GetNearbyBastions (lnglat, OnGetNearbyBastions);