public DeathRequestHandler(LivingCharactersRegistry livingCharactersRegistry, NetworkRelay networkRelay, UnityClient client, ClientInfo connectionInfo, CharacterInfo info, CharacterFacade facade) { _livingCharacterRegistry = livingCharactersRegistry; _networkRelay = networkRelay; _client = client; _connectionInfo = connectionInfo; _info = info; PreInitialize(); }
public HostTriggerCounter( LivingCharactersRegistry livingPlayersManager, ITriggerable triggerHandler, TriggerRelay relay, ClientInfo status) { _triggerHandler = triggerHandler; _livingPlayersManager = livingPlayersManager; _relay = relay; _status = status; }
public GameEndManager( LivingCharactersRegistry livingCharactersRegistry, HostSceneManager sceneManager, ClientInfo info, IGameCycleController cycleController, GameState state) { _livingCharactersRegistry = livingCharactersRegistry; _sceneManager = sceneManager; _info = info; _cycleController = cycleController; _state = state; }