// Use this for initialization
    void Start()
    {
        //firemanCollider = player.GetComponentInChildren<Collider2D>();
        //jumperCollider = enemy.GetComponentInChildren<Collider2D>();
        StartCoroutine(spawnJumper());

        livesController.RestorAllLives();

        RestartScore();
        scoreText.text    = "";
        gameOverText.text = "";
    }