// Use this for initialization
    void Start()
    {
        audioDirector          = (AudioDirectorScript)GameObject.FindWithTag("AudioDirector").GetComponent("AudioDirectorScript");
        audioListener          = (AudioListener)GameObject.FindWithTag("AudioDirector").GetComponent("AudioListener");
        genralEditorScript     = (GeneralEditorScript)GetComponent("GeneralEditorScript");
        liveAudioInputSelector = GetComponent <LiveAudioInputSelectorScript>();
        cameraTypeSelector     = GetComponent <CameraTypeSelectorScript>();

        if (isActive)
        {
            Screen.showCursor = true;
            Screen.lockCursor = false;
        }
    }
    // Use this for initialization
    void Start()
    {
        audioDirector = (AudioDirectorScript) GameObject.FindWithTag("AudioDirector").GetComponent("AudioDirectorScript");
        audioListener = (AudioListener) GameObject.FindWithTag("AudioDirector").GetComponent("AudioListener");
        genralEditorScript = (GeneralEditorScript)GetComponent("GeneralEditorScript");
        liveAudioInputSelector = GetComponent<LiveAudioInputSelectorScript>();
        cameraTypeSelector = GetComponent<CameraTypeSelectorScript>();

        if(isActive)
        {
            Screen.showCursor = true;
            Screen.lockCursor = false;
        }
    }