Beispiel #1
0
 // Fill list of priorities
 private static void FillPriorityList()
 {
     ListPriorité.Add(new PriorityWithName("boss_aggro", 150));
     ListPriorité.Add(new PriorityWithName("boss_death", 150));
     ListPriorité.Add(new PriorityWithName("boss_laugh", 120));
     ListPriorité.Add(new PriorityWithName("boss_minion", 150));
     ListPriorité.Add(new PriorityWithName("boss_win", 150));
     ListPriorité.Add(new PriorityWithName("melee_swing", 30));
     ListPriorité.Add(new PriorityWithName("minion_laugh", 80));
     ListPriorité.Add(new PriorityWithName("proj_explosion", 35));
     ListPriorité.Add(new PriorityWithName("proj_cast", 40));
     ListPriorité.Add(new PriorityWithName("nec_moremana", 45));
     ListPriorité.Add(new PriorityWithName("nec_death", 105));
     ListPriorité.Add(new PriorityWithName("sorc_death", 0));
     ListPriorité.Add(new PriorityWithName("button_click", 1));
     ListPriorité.Add(new PriorityWithName("levelup", 100));
     ListPriorité.Add(new PriorityWithName("cain_cube", 250));
     ListPriorité.Add(new PriorityWithName("wololo", 0));
     ListPriorité.Add(new PriorityWithName("m_menu", 255));
     ListPriorité.Add(new PriorityWithName("m_goldeneye", 255));
     ListPriorité.Add(new PriorityWithName("boss_battle_start", 254));
     ListPriorité.Add(new PriorityWithName("boss_battle_loop", 255));
     ListPriorité.Add(new PriorityWithName("m_act1", 255));
     ListPriorité.Add(new PriorityWithName("m_act2", 255));
     ListPriorité.Add(new PriorityWithName("m_act3", 255));
     ListPriorité.Add(new PriorityWithName("m_act4", 255));
     ListPriorité.Add(new PriorityWithName("m_act1_2", 255));
     ListPriorité.Add(new PriorityWithName("sorc_nova", 41));
     ListPriorité.Add(new PriorityWithName("chrono_start", 98));
     ListPriorité.Add(new PriorityWithName("chrono_loop", 99));
     ListPriorité.Add(new PriorityWithName("confusion", 42));
 }
Beispiel #2
0
        // Get the priority of a sound with its cue
        private static int GetPriorityFromCueName(string cueName)
        {
            PriorityWithName result = ListPriorité.Find(delegate(PriorityWithName i)
            {
                return(i.CueName == cueName);
            }
                                                        );

            return(result.Priority);
        }