void Start() { newTriangleEdge = new Vector3[2]; triVerts = new Vector3[3]; triUvs = new Vector2[3]; triNormals = new Vector3[3]; triTangents = new Vector4[3]; listPooler = new ListPooler(); }
void Start() { myMesh = GetComponent <MeshFilter>().mesh; listPooler = new ListPooler(); }