private async void GetGames() { var games = await http.MakeGetRequest <List <Game> >("games"); foreach (var game in games) { ListOfGames.Add(game); } }
/// <summary> /// Deal with all of the given game names that are taken in /// </summary> /// <param name="tempList"></param> public static void DealWithGameNames(ListOfGames tempList) { var update = ""; foreach (var gameHistory in tempList.List) { update += "INSERT IGNORE INTO tbl_games VALUES ('" + gameHistory.AppId + "','" + ChangeString(gameHistory.Name).Replace("\\", "\\\\") .Replace("'", "\\\'") .Replace("'", "\\'") .Replace("\", "\\\").Replace("ˈ", "\\ˈ").Replace("ˈ", "\\ˈ") + "');"; } Program.NonQuery(update); }
private IEnumerator GetMyLastGames() { Player player = FindObjectOfType <Player>(); UnityWebRequest httpClient = new UnityWebRequest(player.GetHttpServer() + "/api/Game/GetMyLastGames", "POST"); httpClient.SetRequestHeader("Authorization", "bearer " + player.Token); httpClient.SetRequestHeader("Content-type", "application/json"); httpClient.downloadHandler = new DownloadHandlerBuffer(); httpClient.certificateHandler = new ByPassCertificate(); yield return(httpClient.SendWebRequest()); if (httpClient.isNetworkError || httpClient.isHttpError) { throw new Exception("Games > GetMyLastGames: " + httpClient.error); } else { string jsonResponse = httpClient.downloadHandler.text; string response = "{\"games\":" + jsonResponse + "}"; ListOfGames listOfGames = JsonUtility.FromJson <ListOfGames>(response); optionText.text = "My last games:"; playerText.text = ""; scoreText.text = ""; difficultyText.text = ""; durationText.text = ""; dateText.text = ""; foreach (GameModel g in listOfGames.games) { string userName = g.PlayerId.Substring(0, 6); playerText.text += "\n" + userName; scoreText.text += "\n" + g.Score.ToString(); difficultyText.text += "\n" + g.Difficulty.ToString(); durationText.text += "\n" + g.Duration; dateText.text += "\n" + DateTime.Parse(g.WhenPlayed); } } httpClient.Dispose(); }
/// <summary> /// Handles all incoming packets into the server after fully recieving them /// </summary> /// <param name="packet">The packet that was recieved</param> /// <param name="clientSocket">The socket, used for sending back data to the client</param> public static void Handle(byte[] packet, Socket clientSocket) { // Get the packet length and type var packetLength = BitConverter.ToUInt32(packet, 0); var packetType = BitConverter.ToUInt16(packet, 4); Console.WriteLine("Recieved packet of length: {0} and Type: {1}", packetLength, packetType); // Packet types: // 2000 - Update the steam token // 2001 - Update the host id // 2002 - Request to Update all the things // 2003 - Request to Update the summary // 2004 // 3003 - Information to update the summary to the server switch (packetType) { case 2000: clientSocket.Send(new StdData(Program.SteamToken, 0, 2000).Data); break; case 2001: clientSocket.Send(new StdData("21", 0, 2001).Data); break; case 2002: clientSocket.Send(DataDealer.UpdateAll(new StdData(packet).MachineId)); break; case 2003: clientSocket.Send(DataDealer.UpdateSum(true, new StdData(packet).MachineId).Data); break; case 2004: clientSocket.Send(DataDealer.UpdateGames(true, new StdData(packet).MachineId).Data); break; case 2006: clientSocket.Send(DataDealer.UpdateFriends(true, new StdData(packet).MachineId).Data); break; case 2007: try { clientSocket.Send(new StdData("", 0, 1005).Data); clientSocket.Send(DataDealer.UpdateGameNames(new StdData(packet).MachineId).Data); } catch (Exception ex) { Console.WriteLine(ex.Message); } break; case 2050: clientSocket.Send( new StdData(GetInformation.ShowGenStats(new StdData(packet).MachineId), 0, 3050).Data); break; case 2051: try { clientSocket.Send(new StdData("", 0, 1005).Data); clientSocket.Send( new ListOfUsers(GetInformation.ShowPlayerStats(new StdData(packet)), 0, 3051).Data); } catch (Exception ex) { Console.WriteLine(ex.Message); } break; case 3003: var list = new ListOfUsers(packet); try { DataDealer.DealWithSum(list); } catch (Exception ex) { Console.WriteLine(ex.Message); } finally { clientSocket.Send(new StdData("", 0, 1000).Data); } break; case 3004: var gameUsers = new ListOfUsers(packet); try { DataDealer.DealWithGames(gameUsers); } catch (Exception ex) { Console.WriteLine(ex.Message); } finally { clientSocket.Send(new StdData("", 0, 1000).Data); } break; case 3006: var friends = new ListOfUsers(packet); try { clientSocket.Send(new StdData("", 0, 1005).Data); DataDealer.DealWithFriends(friends); } catch (Exception ex) { Console.WriteLine(ex.Message); } finally { clientSocket.Send(new StdData("", 0, 1000).Data); } break; case 3007: var games = new ListOfGames(packet); try { DataDealer.DealWithGameNames(games); } catch (Exception ex) { Console.WriteLine(ex.Message); } finally { clientSocket.Send(new StdData("", 0, 1000).Data); } break; } }