// Start is called before the first frame update
    void Start()
    {
        priceList = GameObject.Find("BuildingSpawner").GetComponent <ListBuildingTypePrices>();

        smallList    = new List <Dropdown.OptionData>();
        biggerList   = new List <Dropdown.OptionData>();
        completeList = new List <Dropdown.OptionData>();

        dropdown = GetComponent <Dropdown>();

        smallList.Add(dropdown.options[0]);
        smallList.Add(dropdown.options[1]);

        biggerList.Add(dropdown.options[0]);
        biggerList.Add(dropdown.options[1]);
        biggerList.Add(dropdown.options[2]);    // farm

        completeList.Add(dropdown.options[0]);
        completeList.Add(dropdown.options[1]);
        completeList.Add(dropdown.options[2]);
        completeList.Add(dropdown.options[3]);
        completeList.Add(dropdown.options[4]);
        completeList.Add(dropdown.options[5]);

        dropdown.ClearOptions();
        dropdown.AddOptions(smallList);

        //displayFullList = false;
    }
    void Start()
    {
        ListBuildingTypePrices priceScript = GameObject.Find("BuildingSpawner").GetComponent <ListBuildingTypePrices>();

        price = priceScript.GetBuildingPrice(gameObject.name.ToLower());
    }